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A jam submission

No Secrets In EgyptView game page

Adventure, Strategy, Puzzle, RPG
Submitted by XinYiLagrange — 3 hours, 12 minutes before the deadline
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No Secrets In Egypt's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2322.8284.000
Graphics#2642.8284.000
Overall#3112.3573.333
Gameplay#3142.1213.000
Innovation#3252.1213.000
Audio#4730.7071.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/evolandpeace/NoSecretInEgypt.git

Game description
The current version still has bugs. If you encounter issues with missing characters or objects in the scene, please press the "E" key.
Welcome to Egypt, my friend!
Ah, this is a land both mysterious and sacred, isn’t it? The pyramids pierce the heavens, the Sphinx stands silent and majestic, and the ancient sands conceal endless treasures and legends. And who could forget the ingenious traps and the chilling curses? But remember, my friend, Egypt has no secrets!

Here, we are warm and welcoming, offering you the most unique foods and experiences. Some dishes may taste… extraordinary, perhaps even stirring a sense of soul-deep resonance. But don’t worry—that’s just the charm of Egyptian culture.

Sometimes, you might hear whispers at your ear—perhaps the murmurs of the wind? Or maybe, the voices of great spirits eager to share their tales. After all, this is Egypt, the land without secrets!

Adventurers are drawn to the pyramids, wandering through corridors filled with hidden mysteries. Who knows? Perhaps one day, a fortunate soul will witness a miracle—the resurrection of the mighty Pharaoh! And I, your devoted guide, will lead you on this extraordinary journey.

So relax, enjoy, and embrace it all! Welcome to Egypt, the land with no secrets!

Theme interpretation
Mentioning secrets inevitably brings to mind concepts related to the acquisition and concealment of information. We began our gameplay exploration with these ideas in mind. During the brainstorming session, the team focused on intriguing concepts such as "death is the ultimate keeper of secrets," "pyramid exploration, secrets previously unknown," and "obtaining the secrets of others, even the deceased, through certain methods." Through these creative associations, we finalized the game's core concept: an adventurer explores a pyramid and gains information by conversing with the corpses inside, uncovering their secrets to assist in the journey. However, the adventurer will also become a source of information for those who come after.

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Comments

Submitted

Cool idea for a game, really liked it, a some point I got confused because it seemed like I was stuck and I didn't think I'd have to go over a trap to keep going, I would have liked a bit of background sound and some sound effects, but other than that I liked the game, good job

Submitted

I clicked on this because of the stunning art style! Pretty solid mechanics

Submitted

I really like the art style in this game! I think there could be a little re-balancing for how much damage is done by the traps, especially the unavoidable ones. It feels like there's only one build that works for the North maze, because you take a total of ~5 damage from traps that block progression points, and you can only gain so much health in the map.