This game is amazing! The best part is definitely the level design—it's incredibly well-crafted, on par with major projects! I was genuinely impressed by the game overall, especially the final boss fight. The atmosphere is fantastic, and I played through it all in one go. There were moments that really kept me on edge! Excellent work!
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GitHub repository URL
https://github.com/JoelAbe/GameOff2024Github
Game description
Secrets are made to be learned. The best secrets are stumbled upon.
After a tumultuous shipwreck and no hope in sight, the ocean mist fades and you seek refuge at the nearest land mass you see.
Rough waters, but you dock. The deserted island looks empty except for a small, stone building that’s calling to you.
Discover the secrets of the island and the wealth of knowledge it contains in our Fantasy FPS (First Person Spellcaster), Glyphweaver.
Learn, adapt, and above all, survive.
BUG FIXES
03 DEC 2024: Actually fixed that critical bug this time. vvvvvv
02 DEC 2024: Fixed a critical bug that was causing a soft-lock in the second to last area.
Theme interpretation
We originally wanted to create a game with a "secret society" and ended up loading up the game with secret doors, puzzles, and spells hidden throughout the map, all supplemented by the narrative we tried to weave. Did we mention there are three endings??
We wanted the player to be able to enter "cheat codes" in the main hub to unlock spells at anytime during the game, as long as they know the correct sequence. This can help lead to speed running strats of inputting the exact spells you want and blasting through the enemies to get to the end of the game as fast as possible.
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility
Make time the enemy
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