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A jam submission

GlyphweaverView game page

Secrets are made to be learned.
Submitted by veeyuh, pterafier, Charles Ford, JoelRoxx — 1 hour, 8 minutes before the deadline
Rated by 4 people so far
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Glyphweaver's itch.io page

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GitHub repository URL
https://github.com/JoelAbe/GameOff2024Github

Game description
Secrets are made to be learned. The best secrets are stumbled upon.

After a tumultuous shipwreck and no hope in sight, the ocean mist fades and you seek refuge at the nearest land mass you see.

Rough waters, but you dock. The deserted island looks empty except for a small, stone building that’s calling to you.

Discover the secrets of the island and the wealth of knowledge it contains in our Fantasy FPS (First Person Spellcaster), Glyphweaver.

Learn, adapt, and above all, survive.

BUG FIXES
03 DEC 2024: Actually fixed that critical bug this time. vvvvvv
02 DEC 2024: Fixed a critical bug that was causing a soft-lock in the second to last area.

Theme interpretation
We originally wanted to create a game with a "secret society" and ended up loading up the game with secret doors, puzzles, and spells hidden throughout the map, all supplemented by the narrative we tried to weave. Did we mention there are three endings??

We wanted the player to be able to enter "cheat codes" in the main hub to unlock spells at anytime during the game, as long as they know the correct sequence. This can help lead to speed running strats of inputting the exact spells you want and blasting through the enemies to get to the end of the game as fast as possible.

Wildcards used (optional)

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Submitted

This game is amazing! The best part is definitely the level design—it's incredibly well-crafted, on par with major projects! I was genuinely impressed by the game overall, especially the final boss fight. The atmosphere is fantastic, and I played through it all in one go. There were moments that really kept me on edge! Excellent work!

Developer(+1)

To be honest with you, when we saw the levels for the first time ourselves, we too were in disbelief. Our level designer really went above and beyond. 

Thank you so much for playing, we tried real hard to create a really good experience.

Developer(+1)

Thank you for the kind words, I'm really happy you had a good time with the project!

Submitted(+1)

The game looks amazing,I don't know how did you even made this job in a month.

Developer

thanks so much for playing!

Submitted

Fun game that is high quality for the time it took to make

Developer

Thanks for playing our game! The team worked really hard to make it as high quality as possible

Submitted(+1)

It’s been fun battling hordes of enemies! The variety of spells is great, and searching for them throughout the level adds an interesting touch. However, I sometimes struggled to figure out how to progress... like in the large door before the boss, as it doesn’t follow the same color code (green). I also like how the entire level is connected to the main room, and how you return to it often to get new spells. That said, I did miss having a checkpoint system… I’m not very good at these games and died several times! 😅 Great work, thank you for the experience!

Developer

We had a checkpoint system 75% of the way done but needed to fix other things before we got it fully implemented. Disappointing, but I think the game is in a better place because of that sacrifice. Thank you so much for playing!

Submitted(+1)

Wow. It's rare to see a game this large in a jam. But I can see how you guys used every resource properly. A couple of times in combat I started reflexively pressing my skyrim hotkeys, and forgot I was playing a different game. That had to have been one of your influences right? I did collect all spells but the last, but that's okay, I got an egg friend to make up for it. There were quite a few enemies, but though I wish I was their greatest enemy, it was instead their pathing, which can usually easily get me away, and with a little patience and a LOT of lighting bolts, I made it through. I did use the other spells, but when you give someone something that's better in a lot of ways than other spells, it's hard to make yourself use those instead. This was a great game and bigger than expected. Good job team!

Developer

I agree the lightning spell is really strong, we wanted to make sure players could complete the game without finding a single other spell, just in case! Thank you so much for playing!