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pxAnima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usefulness | #1 | 4.333 | 4.333 |
Panache | #1 | 4.333 | 4.333 |
Completeness | #1 | 4.000 | 4.000 |
Innovation | #1 | 3.667 | 3.667 |
Overall | #1 | 4.083 | 4.083 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the entry did you take from other sources (free assets etc.)?
Since it's a typescript electron project the list of dependencies is rather long. Most notable: - electron - pixi.js - color - nouislider - @simonwep/pickr - electron webpack builder
Which parts of the entry did you make BEFORE the jam started?
I was doing some shader tutorials a week or two before, there is some overlap there.
How many people were on your team?
1
What tools, engine, language, etc. did you use?
Typescript, electron, nodejs. pixijs
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Comments
I like this tool, this could definitely be useful for quickly generating mocap-like animations. It doesn't lag or hiccup what I tested it, and has more UI design put into it than I did with my submission ;)
In the future, I think it could use slightly more advanced options like selecting the type of dithering and scaling, but it is definitely usable as it is now :)
I was also quite surprised how performant Electron was for this purpose! I have to admit I would have imagined video processing needs a more low-level language than TypeScript, but apparently you did find a nice way to make it work. Good job!
Wow! This entry is superb, something I will absolutely use. Thank you for making it!
Also, I feel like you and I are accidental collaborators. Using the output photos from pxAnima as input photos for my submission, Spasm, opens up new artistic possibilities. They really work well together.
I will be following you in hopes of new versions of pxAnima to come. In the meantime, I'm bursting with cool ideas to try using the present version combined with Spasm. Thanks again!!!