Lots of fun! I love the craziness of how the bike controls and how much you have to mash the buttons. Sometimes it can be a little frustrating though when a car comes from behind you and you can't always see it coming. Also, I think I was a little discouraged to restart and try again just based on the fact that the level is so long, and my fingers were tired after the first go :(
Other than that, it was great! I'd like to see the crazy mechanics expanded upon too!
This is a game where you have to ride your bike to school and not be late. What sounds like a simple task might be a compressed experience of an hour of desperate pedaling to drag your (my) 250-pound fat ass uphill, with a time limit. I picked the topic both for the sake of absurd humor, and memories I've had for my high school days. My favorite moment in developing this game is definitely the development of bike physics. To simulate the pedaling, I decided to actually use the back wheel to send my bike forward physically. Which resulted in the fact that I can't lock any dimension of my Rigidbody. And deciding to use physics caused a chain of technical bottle-necks. And guess what's my solution after a bunch of failed coding? MORE PHYSICS. I actually opened up "Besiege" (a physics sandbox game about building machinery), and made models which eventually led me to my solutions. My bike ended up as a Merry-go-around with a bunch of hinges, which looked hilarious in the scene mode but actually feels like a real bike. Not to mention how I originally wanted to make the NPC cars move according to logic and animator but ended up simply making them mini 4WDs, like the toys I used to play. The making this game ended up as a crazy lego building experience which is the most hilarious because of this absurd mechanicals actually works.
Comments
Lots of fun! I love the craziness of how the bike controls and how much you have to mash the buttons. Sometimes it can be a little frustrating though when a car comes from behind you and you can't always see it coming. Also, I think I was a little discouraged to restart and try again just based on the fact that the level is so long, and my fingers were tired after the first go :(
Other than that, it was great! I'd like to see the crazy mechanics expanded upon too!
This is a game where you have to ride your bike to school and not be late. What sounds like a simple task might be a compressed experience of an hour of desperate pedaling to drag your (my) 250-pound fat ass uphill, with a time limit. I picked the topic both for the sake of absurd humor, and memories I've had for my high school days.
My favorite moment in developing this game is definitely the development of bike physics. To simulate the pedaling, I decided to actually use the back wheel to send my bike forward physically. Which resulted in the fact that I can't lock any dimension of my Rigidbody. And deciding to use physics caused a chain of technical bottle-necks. And guess what's my solution after a bunch of failed coding? MORE PHYSICS. I actually opened up "Besiege" (a physics sandbox game about building machinery), and made models which eventually led me to my solutions. My bike ended up as a Merry-go-around with a bunch of hinges, which looked hilarious in the scene mode but actually feels like a real bike. Not to mention how I originally wanted to make the NPC cars move according to logic and animator but ended up simply making them mini 4WDs, like the toys I used to play. The making this game ended up as a crazy lego building experience which is the most hilarious because of this absurd mechanicals actually works.