it ran slow on my computer but I like the scenery and variety of props, and I like the strategy with bringing props together onto the table... just make sure the timer UI isn't so subtle, maybe it would be better to have timer as text, it would be more clear?
Ward 307 is a autobiographical visual narrative game that explores a fraction of lost memory from designer's childhood. It is a 2.5D platformer in which you explore my memory of a hospital ward. As a kid, I was locked in this room for 100+ days. It was intended to be boring, scary, and monotone. I chose this theme because this is the single most personal and important part of my life. If I hasn't survived from Meningitis, I would've been dead already.
Making the game throughout, the most interesting part is placing all those little tricky place that plays an animation/sound when you pass by. I think those are fun and I even walked by them redundantly just to see how well they work. The most boring part is to figure out how Trigger works. I did over a hundred Google search on how to precisely control colliders and triggers. I'm glad that at the end it works. However, for a tragic yet mysterious engine-level shader reason I have to upload this file as an exe for windows. Considering how I haven't touch a single bit of shader and we did not learn about that yet, also the fact that this worked minutes before the last WebGL build, please excuse me from this unprecedented incident.
Comments
The theme and music are cool though it's hard to win.
it ran slow on my computer but I like the scenery and variety of props, and I like the strategy with bringing props together onto the table... just make sure the timer UI isn't so subtle, maybe it would be better to have timer as text, it would be more clear?
Ward 307 is a autobiographical visual narrative game that explores a fraction of lost memory from designer's childhood. It is a 2.5D platformer in which you explore my memory of a hospital ward. As a kid, I was locked in this room for 100+ days. It was intended to be boring, scary, and monotone. I chose this theme because this is the single most personal and important part of my life. If I hasn't survived from Meningitis, I would've been dead already.
Making the game throughout, the most interesting part is placing all those little tricky place that plays an animation/sound when you pass by. I think those are fun and I even walked by them redundantly just to see how well they work. The most boring part is to figure out how Trigger works. I did over a hundred Google search on how to precisely control colliders and triggers. I'm glad that at the end it works. However, for a tragic yet mysterious engine-level shader reason I have to upload this file as an exe for windows. Considering how I haven't touch a single bit of shader and we did not learn about that yet, also the fact that this worked minutes before the last WebGL build, please excuse me from this unprecedented incident.