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A jam submission

Float Like DandiView game page

GDI GJ #2 Platformer Submission
Submitted by Teri (@teri_dev), Austin, GowthamTrainer — 18 hours, 32 minutes before the deadline
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Float Like Dandi's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.4174.417
Visuals#24.2504.250
Theme#24.4174.417
Overall#33.5003.500
Overall#33.8333.833
Audio#63.1673.167
Fun#73.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great made game, good art, good music and good theme, it is really original! the music is energetic, but makes it to fit the environment, which is awesome. It was really hard with the space options! I think you should check out that mechanic, but without it, is more simple, still, very good game!

Submitted (1 edit)

Very Cool game, funnny and beautilful!! To improve I think if create a better difficulty scale, need Ui sounds amd the music did not fit very well in my concept, and dont loop seamleesly.

PS: maybe use mouse as controller could be cooler!!
Congrats!!

(+1)

Really cool game! I love the idea of controlling Dandelion physics. I felt a little confused by the physics sometimes. Maybe some visual feedback showing your direction of movement could have helped? I wasn't sure if holding space was having an effect over a light tap? Still, I thought the game was fun and very challenging. Also the pixel-art graphics were beautiful!

Submitted(+1)

it's good twist on the idea, but a tough game even when holding space it's still hard to push

Submitted

it's good twist on the idea, but a tough game even when holding space it's still hard to push

Submitted(+1)

Very beautiful game and a really simple and fun mechanic. I had to turn off the damage on space setting or else I never would have finished it, but that was good thinking  putting that feature in!

Submitted

The pixel art is very beautiful! However, the gameplay feels a bit hard because I didn't feel i had a lot of control over the character (gravity was stronger than the space bar push). Maybe I am just a bad player lol, but is it even possible to finish the game with damage turned on?

Developer

Thank you! Gotta hand it to the asset creators. I only created the dandelion assets. I've definitely finished it, mind you it was only a handful of times so I'm pretty sure you're right on the difficulty. It's sometimes hard to dictate the difficulty on your own game since you've played it so many times but hopefully a bit more playtesting next time will do the trick.

Submitted(+1)

I aggre with others that it's not veary clear about space bar, but other than that game fells amazing...Good job!!!

Developer

Thank you Nik! We'll definitely think about explaining it better next time :)

Submitted

Very neat and fun concept! I agree with others that it wasn't clear about holding space bar down to go further, but I think we all discovered it on our own anyway. The direction keys were a little hard to remember which one made it spin which way, so for the movement I might suggest using the mouse's location to aim the puff of air? Just a thought!

Developer

Thanks Fiddle! Thanks for the suggestion it actually makes a lot more sense to use the mouse haha.

Submitted

Very creative concept but it wasn't immediately clear that you had to hold the space bar to get further. The option to disable damage helped a lot ;)

Developer

Thanks chip! That's true I don't think I made it very clear that you could hold the space bar down in the instructions or even visually but I'll definitely consider a better way to explain the controls in the future :).

Submitted

Ye, I noticed in my submission that this is kinda though. Most people (me included) skip through the instructions anyways or only read it very briefly :)

Developer(+1)

I mean we do have to go through a good amount of games for the jam so it makes sense that we rush but I guess that makes it even more important to find a way to show information in a way that's not boring haha.

(1 edit)

It's very very cute!!! I really enjoyed the game despite my limited skill XD Although I wish the "A" and "D" buttons were used as a "right" and "left" arrow instead of it permanently rotating counter/clockwise. Seems more intuitive for beginners

Developer

Thank you! Yeah the controls could definitely see some work. Movement was one of the first things we implemented so I guess we kind of just glossed over it after it was completed.