Hey Jet! This was my favourite jam submission for sure! Quirky art, awesome theme interpretation, nice sound design, and the difficulty felt good to me as well.
Teri
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Thanks MightyJor! We figured out pretty last minute that sometimes we didn't provide enough time information to the player for them to figure stuff out. I think we as developers thought it was super obvious because we played it everyday for a week but it obviously was not. Playtesting is something that we'll do a bunch more of when the time comes and if time allows haha.
I think you guys have a real knack for art! This was mentioned previously but at it is right now, pressing the buttons needs some work? Thomas mentioned two great suggestions that I completely agree with. Keep it up and you got yourself a fun little game!
Also, any reason why the duck's name is Pochita?
Hey Justin, very fun and simple game you've made here! The only gripe I would have is that I felt lost in the levels. It might be beneficial to either cut the levels up into smaller chunks so that the player can remember where they've been or have some sort of indicator to display where the end goal is or, like TrinityGamesDev mentioned, have a mininap that reveals where you've previously been!
Thank you! Gotta hand it to the asset creators. I only created the dandelion assets. I've definitely finished it, mind you it was only a handful of times so I'm pretty sure you're right on the difficulty. It's sometimes hard to dictate the difficulty on your own game since you've played it so many times but hopefully a bit more playtesting next time will do the trick.
The art is what makes the game for me. I feel like I'm on some alien planet because of it! Kolle ain't no regular hummingbird that's for sure. Because the nectar was on the left side of the map, I felt like I had no reason to go to the right side so maybe there's a way to ameliorate that? Otherwise awesome game :)