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Hurry Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 2.742 | 3.167 |
Gameplay | #11 | 2.454 | 2.833 |
Fun | #18 | 2.021 | 2.333 |
Sound | #20 | 1.876 | 2.167 |
Story | #22 | 1.155 | 1.333 |
Art | #22 | 1.155 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username#TAG
DragonRingMaster#1438
How many members in your team
1
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Comments
The main idea of purchasing your time is good, though the progress gets harder fast
Although you only used primitives to build your game it was actually quite fun to play. I loved the idea of how you have to upgrade the time you have to progress in the game. The music was a bit repetitive, but I was surprised to see it change as I played the game. With a bit more time and polish, this could become a really great game.
hi, I really liked your base idea that you need to purchase time with the collected coins (and you have to replay)! the game plays well (only faced some funny hitbox issues), some nicer looking sprites would have been nice (and some basic sound effects). One thing however really annoyed me: please don't let the counter go below zero :D otherwise fine work, well done! :)