Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dekiru

197
Posts
23
Topics
21
Followers
17
Following
A member registered Oct 12, 2020 · View creator page →

Creator of

Recent community posts

I loved the cutscenes and how hard it is to choose the right track. Let's just say I suck at picking music

I loved the cutscenes and how hard it is to choose the right track. Let's just say I suck at picking music

There is such an eerie vibe, and I have to say this doesn't look like a jam game. It is very polished and fun to play. Very well done.

There isn't enough time to talk to everybody and run through the dialogue to find the suspect, but otherwise, I like the concept and the stories.

I almost couldn't stop playing. I loved the art too!

Unfortunately, I couldn't get to print any of my butt cheeks or chat up "Easy Mary". The UI shows to press A but that didn't work.

Almost like Pacman! I find if I die using a dim light then the next time I play the light won't go brighter.

Unfortunately I couldn't get to print any of my butt cheeks or chat up "Easy Mary" the UI shows to press A but that didn't work.

Such a fun concept and the art looks amazing. It's actually polished nicely too!

There isn't enough time to talk to everybody and run through the dialogue to find the suspect. Otherwise I like the concept and the stories.

Such an eerie vibe and I have to say this doesn't look like game-jam game. It is very polished and fun to play. Very well done.

Thank you so much for playing our game. I've been busy this week rebuilding the card system and I was working on implementing a drop system where enemies would drop stuff but only about 50% of that logic/code existed when I had to abandon that to get the gameplay loop done. I see the cards don't always work which is why I'm refactoring it. One of the cards should give you more ammo.

Thank you so much. I wanted to go with a more interactive main menu and I personally love the touch Lazygout added to our characters and the work we did.

Hi, thank you so much for the feedback. I still needed to tweak the bullets and enemy speeds but ran out of time. All of our art was made for this jam by the amazing Lazygout.

I like how you have to actually remember stuff. The blood type thing was very funny for me.

I appreciate everyone's participation and feedback on the game. I believe that if I had worked on my birthday, it would have given me an extra day to handle things or prepare earlier, allowing more time for improvements. I have mentioned this to a few people already. Once the rating process is complete, I will address these issues and release an update. I am excited about the project and would like to continue working on it, rebuilding it from the ground up. This time, I plan to prioritize the building system and then integrate everything else with it.

Man, I had a really hard time with this game. I could only get one powerup in all the time I played. But t was good otherwise.

The way you could switch between the characters was cool for me. I got into a bug/situation where one enemy trapped me on each side. They couldn't hurt me and I couldn't hurt me. But they kind of shielded me so that was nice.

Hi, thank you for taking the time to play our game. I'll be sure to address all these issues and have a better build out after the submission period is over.

Hey and thank you for taking the time to rate my game. I will update the game after the submission period to address a few issues to make the game more understandable and make it clearer what to do.

The music really sets the tone of the urgency to get those kills. The throwing axe is my favorite

But thank you so much for playing <3

I have no idea how I messed up the clock hands now that you mentioned it I cannot unsee it xD

Thank you for playing. Yeah for sure, the lacking tutorial or information on what buildings are and what they do does make it really hard to play. Just didn't have enough time

Well done. Fun to play and looks/sounds amazing

Oh boy this was done really well. The priest annoyed me because he kept getting stuck and didn't want to move to the extraction point. The camera work and visuals are really superb!

Good job. There are different looking levels and it is really fun to play.

Thank you so much for playing and rating. I am definitely interested in developing this idea further and seeing where the project will go. It was challenging but I've grown so much with this project.

Thank you so much for playing and streaming our game.

Hey, I like the idea myself. I am exploring some ideas to build on the existing concept to make it fun and challenging. I'm considering the possibility of a co-op version where the hero(es) are always visible and adjusting the building system accordingly. Will see where the project takes me.

Thank you so much!

Exciting concept. Reminds me of the Root Beer Tapper game. It was challenging but also fun.

Thank you. Took a while to figure out the issues but glad I did.

I'm sorry but I can't play or rate your game. For starters the resolution is broken for me on my 1920x1080 display. Secondly having to register an account with my name, email and password is off. I understand if you are using back end tools but then you should allow a guest login where people doesn't have to submit their personal details.

Also when collecting data for login/registration you have to have terms or privacy policy to let people know how you treat and store this data.

Had to download the files and add them to a folder to try and play. I get some blank screen with audio. Next time add all your files to a zip when you upload a game.

Not really much to do in terms of playable content other than shooting the enemies right at you. The aiming is really weird

Not fun at all. Can't even get past the first turn

Do I try it lol?

I liked playing your game. It is quite enjoyable and replayable.

I just realized it could be the Itch.io app. I'll try again on Chrome