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Hourglass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.000 | 3.000 |
Sound | #11 | 2.545 | 2.545 |
Story | #13 | 1.818 | 1.818 |
Fun | #17 | 2.091 | 2.091 |
Gameplay | #17 | 2.182 | 2.182 |
Art | #18 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username#TAG
John Michael Carter Luckett#3723
How many members in your team
1
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Comments
It looks like a good start to a game. The collision detection needs a little work (maybe add a frictionless material to the objects) as I kept getting stuck on the platforms.
The character would occasionally get stuck on platforms, I enjoyed the double jumps, although they didn't always work consistently. I like how you interpreted the theme to make a simple yet fun game.
I liked the theme, I feel that gravity is very light.
I love your take on the theme. the springs sometimes worked sometimes didn't work for me. the music also helped to create tension, well chosen. It would have been nice to be able to press space after I died to restart the game and not to look for the mouse to click the restart. My short summary: the game is simple yet demanding your attention, I had fun playing and getting out, good work :)
i liked the idea, but i didnt get to use the springs
Thanks. The springs are supposed to be a double jump mechanic. They don't necessarily boost so much as refresh the jump which requires pressing space. Maybe a straight boost would have been better. Couldn't really the think of a double jump refresh icon so I went with a spring.