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A jam submission

NecrawmancerView game page

Submitted by fuzzfas (@fuzzfas) — 1 hour, 2 minutes before the deadline
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Necrawmancer's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#552.5932.857
Audio#582.4632.714
Innovation#692.1392.357
Overall#702.2822.514
Gameplay#792.0742.286
Graphics#812.1392.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository url
https://github.com/kotoricode/necrawmancer

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Comments

Submitted

I lost the first round until I figured out the controls (clicking for moving and targeting). Having a knight appearing as second enemy didn’t help…

I believe, this game would benefit from some restrictions. Like, having only so many minions at one time. Or restricting them from overlapping. Or making the enemies from different sides (instead of always from the left). Or let your minions disappear after a certain time.

In the end, I managed to get a few minions out acting as shield long enough that I could cast enough of them to hide behind indefinitively.

Submitted (1 edit)

Nice music! I like the simplicity of the graphics.

Some suggestions: I think it would give us a better experience if you add the controls and the goal on the game description. Also, for future updates (who knows haha), it would be great if you add a main menu screen.

It would be interesting if there's some kind of score, so we can know how far we went on the gameplay.

Congrats! Nice game