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Jewel Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 3.122 | 3.565 |
Mood | #47 | 2.931 | 3.348 |
Gameplay | #47 | 2.665 | 3.043 |
Overall | #47 | 2.912 | 3.326 |
Visuals | #55 | 2.931 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/ckidwell/GDTVGameJam2021
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Comments
Thanks for the support MarcusFromOz!
Yeah I'm not really sure about the methodology of adjusting scores according to the median number of votes ? I suppose if there were a game that got only one vote but it was a 5.0 then it could win the jam based off of only one vote , yet some other game got 100 votes with an average of 4.9? However at a certain point many games will not get rated by all the participants so something like a 10/15/20% cut off for ratings participation might be an equally good method without lowering someone's effective score? /shrug I am not a math genius so I'll leave it to those folks :-)
In any case I think some of the initial gameplay bugs we had probably prevented more people from playing it at first and that's on us.
And finally - just came here to have fun and stretch my skills in a compressed time-frame so : mission accomplished!