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A jam submission

AurumView game page

Submitted by Underdog (@unde3dog)
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Aurum's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.2724.345
Audio#143.6623.724
Overall#153.6023.664
Mood#263.3903.448
Gameplay#333.0853.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
(13 edits) (+2)

Feedback

When using the movement keys (WASD), while jumping, it wouldn't register some times.  When your jumping and moving to the right/left/back, then sometimes the camera becomes slightly jittery. When using ASD keys, the movement can be buggy. Especially when your pressing W + A/D, the movement doesn't work, your not able to move to left/right properly. Jumping from one platform to another is really buggy. Sometimes when I jumped from one platform to another, and the other platform was higher then me. I would miss the jump obviously yet still the character makes the jump. One time my head was under the other platform, yet still I managed to make the jump. When jumping on to one of the "rail pathways", it would be buggy. If I jumped onto the rails, then sometimes I can go through them. Wall running was also buggy, sometimes when I was trying to jump off the wall, it would just stick to it. Vice Versa. When you've killed a robot, and trying to walk forward, your not able to walk over him. You either have to jump over him, or have to walk around him. In the beginning of the scene, when your jumping through the vent. You should definitely disable movement, because I was able to go through the vent. The head bobbing seems a bit dramatic, and not realistic per say. When your in Gun Mode, not Parkour Mode, and you jumped onto a wall, when your coming down it's like your slowling climbing down it. It's very weird, you should either stick to it or fall down. When your run around the map, your gun moves slightly too. The ways it's moving is very un-natural and looks odd if you notice it. One feature that should be fixed is the difference between Gun Mode and Parkour Mode. It feels almost identical to each other, and doesn't give much of disadvantage. It might be beneficial to always be in Gun Mode, as Parkour Mode doesn't give any major advantage. The only difference I've noticed is that Gun Mode forces the player to move slower, other then that it seems identicial. What surprised me, while playing this game, is that no fall damage feature is included. I jumped from an extremely high height and didn't manage to take any damage. In future games, fall damage should be included as it makes your game more challenging, which is something this lacks. 

Throughout the map there are seams that are very visible, must of them I noticed during the beginning of the game. The art style in this game was lacking. Throughout the map, I would see the same assets being used every where. Ignoring that point, I still see a lack of level design. A majority of the map is empty, it's just a bunch of random cardboxes grouped together. And a couple of power generators in each room. Textures in this game could've been better, it was very bland; tiles and grates. There wasn't much of a variety in colors in the game, the main color used through out the game was this greyish-white. The only times when the map wasn't grey was when you were running through the tunnels to the next "section" of the map. The "rail pathways", those platforms on the walls with the rails, you could notice problems immediately. You could see the faces, and this was a cylinder, you need to use shade smoothing for cases like these. No rails are every flat, imagine trying to grab it. The guns in the game aren't bad, and I have no compains about it, in terms of design. The only problem that've noticed with the gun is when I move my head, at certain angles, it's visible that my fingers are going through the gun slightly. Bullets in the game should be more visible, it's difficult to identify where you hit. Alongside previous point, the muzzle flash looks very strange, like a bunch of lighting bolts.

When it comes to lighting the main, unrealistc, feature I've noticed is how bright they are. The lights are high up in the ceiling, yet they manage to light up the whole room. Which also limits the amount of shadows there are in the game, I barely saw any shadows while playing the game. 

The UI in this game really lacks, in my opinion. The main menu was nicely done, in terms an artistic perspective. During the first 5 minutes of the game I was extremely confused on how to switch to Gun Mode from Parkour Mode. In most shooter games you pull out your gun by pressing the '1' key on the keyboard, in this you had to press 'Tab'. After 5 minutes of attempting to figure out how to switch Gun Mode from Parkour Mode, I decided to look here. Players shouldn't have to look here and determine what the keybinds, it should be pre-built into the game. In the pause menu, an option should exist to enter to the mainu menu or to exit the game entirely. I've also noticed a bug during the game, at the end screen my cursor disappears. I'm not able to exit to main menu, I have to exit by pressing Alt + F4. There wasn't much UI included during the game, just a health bar. Graphically settings menu would be a nice feature for future games, allows people with slower PC's to be able adjust accordingly. Another bug I've noticed while playing this game; when your on low health a red border starts to appear on your screen. In some scenarios, when the health isn't low, the red border appears. There was one instance where my healthy was almost full yet the red border appeared. Yet when I was on low health, it rarely ever appears. 

I consider the audio in this game to be satisifactory. The footsteps in this game could be improved. The footsteps don't sound very ideal for a futuristic parkour, it's very loud when your walking slowly. Also it doesn't like footsteps at all, it sounds like your throwing a ball onto marble and adding reverb. The music in this game was alright, might've been a little loud for my preference, which is also another good reason for a settings menu. I've also noticed an audio bug while playing this game. One of the doors, which was locked, was playing the opening door noises. 

While playing this game, I was expecting the boss to be challenging, it didn't live up to my expectations. Defeating multiple robots proved to be more challenging then fighting the boss in this game. To make the boss more difficult to defeat, in my opinion, increase his speed because his movement is really slow. Allowing him to be faster, not too much, makes it much more of a challenge. The elevator transition in this game wasn't very smooth. You could see the player suddenly being teleported, moved from his current position, in the elevator, to another. 

Compliments

...

Developer

Thx for the feedback :)

Submitted(+1)

Love the physics. Love the headshots. 
Clearly a lot of work has gone into this.

Developer(+1)

I'm glad you enjoyed! :)

Submitted(+1)

A very good game!!  I love the lab feeling and the atmosphere!.  The physics are very good!!  

Please, when the jam finishes, expand it to make a full game!

Developer

Thank you Munsa! I'll be sure to give this game another shot once I'm ready!

(+1)

Music 11/10 Mindlessly killing robots 7/10

Developer

Thanks for playing jaxx :) 

Viewing comments 4 to 1 of 24 · Previous page · First page