Thanks, to be honest I never even tried to test the boundaries of the terrain, oops.
cheers :)
MarcusFromOz
Creator of
Recent community posts
At the moment there is a lock function that gets called only when the player has stopped trying to move the piece for a set amount of time.
I could definitely look at adding a second condition to prevent exploiting that and I agree it's worth considering.
Then again, I'm considering a hard mode that unlocks after you register a certain minimum score.
In hard mode I'd probably remove this "slide" feature altogether.
Something to ponder over the next week.
Glad you had fun :)
Was the omission of being able to view the next piece that will become available a design decision?
It was because I thought it was making the game too easy, but I'm planning to add a hard mode and the view next piece feature after the jam.
Thanks for playing.
I'm glad I'm not the only one who still found it difficult :)
There is a lot to like here, but I want to focus on the thing I didn't like.
Please make the trigger colliders for the doors larger so you don't have to get so close to them, or even better remove the need to hit E at all for doors that will open. I think that would be a significant improvement to the fun.
But overall I can see the huge amount of work done, very cool.