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Tomb of Ge'Fundelin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #493 | 2.586 | 3.167 |
Mechanics | #559 | 2.313 | 2.833 |
Fun | #572 | 2.313 | 2.833 |
Aesthetics | #594 | 2.449 | 3.000 |
Story | #806 | 1.089 | 1.333 |
Music | #842 | 0.816 | 1.000 |
Sound | #858 | 0.816 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Kenney
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Uploaded in project
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Comments
this was a neat game idea. i think having the controls be away from the action keys would have been beneficial, or at least having the arrow keys functional as well. but all in all good job
I had a bit of a hard time understanding what to use and when at first, but I found the powers all interesting. I think some more explanation and not having the respawns be random would be helpful. I liked the idea and the use of shadows a lot though. Good work.
Short but interesting game!
I like how you implemented obtaining powers from previous lives.
I also liked the top-down map style you used, with the shadows hiding what you can't see.
It was a bit confusing to understand how and when to use each of the powers, since everything was put together in just one level. It would probably make more sense to have introductory "tutorial" short levels to teach each mechanic to the player, but since you made the game in a really short time it's understandable there was no such thing.
Good game for such a short development time!