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David Wu SoftDev

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A member registered Jun 14, 2020 · View creator page →

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I like this clicker game idea, where you need to complete the tasks in a short time limit.

As others have already mentioned, there seems to be a bug with resource production, which makes it trivial to win the game.

It would be nice if there was better feedback regarding which weapons have already been crafted. I also feel like some weapon recipes didn't work even though I had enough materials. This happened to me when I clicked on Calli's 3rd weapon.

Played a couple of times to see if I could get a different result. I got the super quick material gathering two times in a row, so for the third one I gave nobody weapons and waited until time ran out. Yay I managed to lose! XD

I hope you can polish this a bit and add more of Kaela and Bijou in the game, like actual sprites of them doing the work, as well as an ending illustration that changes depending on the result: Lose, Victory and maybe Overwhelming Victory.

I like the game idea. A good clicker game to complete tasks before the time runs out.

However, there seem to be some bugs:

- Can't craft some weapons even though I have the required materials. For example, Calli's 3rd weapon.

- Resource gathering assistance seems to go crazy fast, removing all challenge from the game.

Improvement suggestions:

- Give the player some feedback when they've successfully crafted a weapon and remove/disable the button for it.

- Add the "hololive" tag to the game page to improve visibility!

- Include credits for the game art and COVER's copyright over hololive talents.

Cute pixel art and interesting implementation of the jam theme.

I did a couple of runs making different choices in each and then checked Kronii's feedback.

I wonder if there's an optimal ending for the game.

Would be nice if there were more holo references or characters in the game. :)

Did a couple of runs on this game, getting some interesting feedback from Kronii depending on who I decided to help.

Didn't expect wall jumping in the game. Nice.

I wonder if there's an "optimal" ending.

Very fun game, even in its unfinished state!

I found myself going back for "one more round" even after losing when my streams left reached -3 (not 0 lol)

The sounds are really nice and I'm looking forward to the finished game!

Important note: Make sure you credit the artists for the card illustrations! Either in the game itself or in the game page. If you did the art yourself, even better!

Very cool game!

Even though it's not finished, I felt myself going back to play again and again.

I like where this game is going. Please continue working on it after the jam!

Additional notes:

-Please credit the artists for the card illustrations, unless you did them yourself.

-Please don't forget to credit COVER Corp for the copyright over hololive talents.

-For improved visibility, I suggest adding the "hololive" tag to the game page.

Pretty fun game.

The game bugged when I tried to replay after losing the first time so I refreshed the page.

After that, the enemy AI seems to have broken because they stopped moving. I got up to 20 merch before I stopped.

The enemy death animation seems to cause a lag spike. I suggest having the animation ready but hidden and reusing it each time an enemy is defeated as opposed to instantiating a new one each time.

Also, setting a goal would be nice too. For example, if you collect 10 merch you get an ending with a happy Marine.

Overall a nice entry.

Very interesting concept!

It took me some tries but I finally understood the rightmost slab has important information required to decide what knowledge to give to humanity.

Managed to win in my 5th try hehe.

Good game! :D

Very cool concept!

It took me a while to understand how to choose the proper knowledge to give humanity. Lost 4 times but finally beat one of the prophecies on my 5th try.

The sprites are very nicely done too.

I'd suggest making it a requirement to read the prophecy first before letting the player choose books or give knowledge. A simple message on the screen saying "The prophecy... I should read it" and making the prophecy slab glow or something like that should work.

Good work!

Ooh! It's nice to see the Dialogic plugin in action!

Charming art style. Fun references and oooh an interesting story!

I can hear Shiori saying some of the dialogue lines too. Good job!

I think if you clean up the art, spell check the texts a bit and add music/sound effects, you have a solid game. Not that it's bad in its current form, just a bit rough around the edges.

I enjoyed the story! :)

Fun minesweeper with nousagis.

Very cute 3D models and animations.

It was fun sending a nousagi into the unknown (will it go boom?)

Great work! You even included a manual with pictures!

Fun twist on the minesweeper game!

Thank you nousagi for taking a hit for me.

Very cute 3D models and animation.

I got unlucky on my first run and touched a TNT on my first field hahaha.

I got better on my second try!


Good game! :D

Good starting point for this game. The multiple cameras surprised me at first.

It detected my gamepad without issue, which is good. Tried jumping and pushing around and it worked fine.

The pixel art sprites and animations are cute.

I hope you keep working on this prototype and turn it into a full game in the future.

Good starting point for this game. The multiple cameras surprised me at first.

It detected my gamepad without issue. If possible, please consider adding stick movement (not only using D-pad)

I hope you keep working on this prototype and turn it into a full game in the future.

I believe this is caused by an incorrect registry entry, which is VERY rare.

You can try forcing the game to launch in the correct resolution by setting some additional parameters in a shortcut.

1. Right click the game exe and create a new shortcut

2. Right click the shortcut and select "properties"

3. At the end of the "Target" textbox, add the following, leaving a space after the quotes: -screen-fullscreen 0 -screen-width 1280 -screen-height 720

This is how it looks on my PC (it's in Spanish but it should help you identify where to add the parameters)

4. Save the shortcut

5. Launch the game using this shortcut.

Once you've launched the game, you should be able to set your desired screen resolution in the settings menu. Once you've done that and closed the game, you should not need the shortcut anymore and just double click on the exe to launch the game.

I hope it helps.

Oh, that's weird.

Could you provide your PC specs? Processor, GPU, Windows version, monitor resolution.

Maybe we can figure out what's happening with some more info.

Thank you for playing! I'm glad you had a good time.

Make sure you try the other game modes too! Baeless mode is especially intense! XD

Interesting game! I liked how A-chan can use everyone else's skills and how you can tune her elemental affinities and stat points in any way you want.

I also liked the simple but well put together visuals and character sprites.

There's also tons of hololive talents to unlock, each with their unique affinities and skills, which I find really cool.

Getting a second party member with an AOE attack really made the game much more enjoyable since some enemies were resisting A-chan's hits and I didn't have enough points to level her up.

However, the AOE was one shotting the whole enemy team 80% of the time, so things got repetitive fast.

The difficulty difference between Floor 1 and Floor 2 is massive. I got there with a party of 3 characters at level 2 and the enemies had double my HP. Barely did any damage and got party wiped in one turn.

Grinding Floor 1 killing the same slimes over and over to get characters to at least level 4 so I can tackle Floor 2 was not very fun.

Improvement suggestions:

- Faster movement. The grindy aspect gets worsened since it takes a long time to move around the map.

- Faster fight cutscenes or an option to turn them off. Seeing A-chan pointing out when it's the player or the enemy turn is cute but after a couple dozen fights, it feels like a drag.

Bug:

- Found a bug where enemies don't get removed from the screen when they reach HP 0 after getting hit with an AOE attack.

Overall a fun game. I'll keep grinding to see if I can clear Floor 2. XD

Interesting story! I only played a few minutes but I'm looking forward to what happens next!

Very cute character art and nice music choice.

Good game! :D

This was a fun experience!

I lost a couple of runs at the Shiori challenge due to not remembering the key words XD, however I managed to get the true ending on my third try.

I also lost the last challenge question once because I added "the" before the answer. It would be great if the game was a little more flexible in that aspect and instead of an exact match, it checked if the keyword was somewhere in the answer text.

Another small improvement suggestion: add a button at the end that gets the player back to the start after reaching the ending. Refreshing the page also works but you know, a button would keep things neat.

Good game! :D

Nice milestone project!

Nice flight!

Yeah, it's recommended to have a rat blocker or divorce papers ready when entering the high speed beach area. XD

Thank you for playing! :)

Nice game. My best score is around 26000!

I see you plan to add a volume control in the next update. That's good because right now it's very loud and there's no way to make it quiet.

Can you add some instructions to the game?

I sincerely couldn't figure out what to do after I collect the Nekko's in the farm and then I'm suddenly flying and they throw tomatos at me.

Additionally, maybe add a visible grid on the farm level, because you can't change direction at any point, but only following the invisible grid, which makes it a bit tricky to play.

Interesting shrimp collection game.

I couldn't figure out how to avoid the ball from flying straight up out of the reach of my controllable characters. My best score was 218.

Great work on the game! Bae clearly liked it!

Very nice art and wholesome story. Also, very stylish UI!

Something I noticed: moving the mouse interrupts animations and makes them skip. It's just a minor thing, but would be nice if it could be fixed.

Great game!

The game looks good, but unfortunately can't understand the Japanese texts.

Is there a language setting to change the game into English? I'd love to actually be able to play as the game seems to be very well made.

That was a cute game!

I didn't understand how to get to the black market ladder first, but after I learned how it works, I quickly got to the goal.

Very cute illustrations and animations! It only took me 3200 woopers to get the blue one!

You created this game in just 2 days? Nice job!

I hope you come back to this project and polish it a bit more in the future!

This was my best score:


Cute game.

I like how a tweet from Risu was the trigger to make this game happen.

The intro was funny and the game itself is pretty standard for an infinite runner, with good looking 3D elements.

Some improvement suggestions:

- Add English subtitles to the intro if you can. I get it's about the piggybank incident but it's probably funnier if I understood what they're saying. If there were already subs, maybe they went out of the screen (I'm using an ultrawide monitor)

- The Sound effects volume gets reset when starting a new run instead of reading the previously set value. Going into pause and back into the game fixes it.

- It was a bit difficult to grab the volume sliders. Maybe try making them a bit bigger?

- I couldn't find the exit button (had to alt+f4)

- The game has high GPU usage. If possible try to cap the maximum framerate to 60 or enable VSync. I could hear my fans spin up loudly while playing.


Oh yeah, this was my best score. I failed by dropping into a fence and was blocked on both sides by incoming trucks, hahaha.

Final note: Upgraded nut is so powerful!

Fun game!!


Very nice game.

Beautifully presented, cute Fauna illustrations, cute Fauna noises and great birthday celebration project!

I enjoyed it very much. :)

Cleared it on my second try!

Very nice game!

This is a simple but very fun game!

Love the cute Miko sprite and the clean UI. Also, the song is so catchy!

I lost my concentration a couple of times and ended up with 144 normal taiyaki and 28 sakura taiyaki.

I wish there was a way to know what the buffs/debuffs do.

Good game!

This prototype looks pretty good!

Cute Shiori and Biboo sprites and also nice music!

There isn't much to do in the current game state but the short experience I had was pretty good!

Can't wait to play the finished version!

Nice music for serving drinks.

Served a couple of drinks and then made a mess on purpose to see the customer reaction. XD

Some improvement suggestions:

- Add animations when mixing drinks, with different colored results depending on the ingredients used.

- Add a Bae reaction face when presenting a correct/mistaken drink.

- Sound effects.

- Goals, progression and a game over condition.

I tried the game but couldn't finish a battle.

There seems to be a bug. My game got stuck as soon as the first takodachi attacks on their turn after I used up my AP and ended my turn.

The game is also running at 400+ FPS for no reason, with relatively high CPU usage at the title screen (where nothing is happening) and an endlessly growing RAM usage (probably a memory leak?)

I hope continue working on the game after the jam to fix bugs and polish the visuals and add sound.

This was a short and fun game!

Very good job on the 3d models and visuals in general!

The gameplay is enjoyable and the dialogues are well written.

Some improvement points:

- The UI doesn't scale well on ultrawide monitor. I managed to play by forcing the game into window mode at 16:9 aspect ratio.

- Sometimes the targeted movement "box" is mid-air, which is a bit weird. Probably needs additional logic to calculate the bottom-most box for movement.

- Movement is read through UI as well as when clicking outside the game and back into the window (probably overlooked because the game is designed to be played fullscreen)

- The game "plot" can be developed a bit further. It is understandable since there was a short time limit, but maybe you can consider a more elaborate story/mystery for a future update or sequel!

Great game!

I got a funny bug that made my pebble have negative gravity and stick to the ceiling (or fly into infinity in the levels with an open sky)

However, I managed to clear the game and fly into the moon lol.

Improvement suggestions:

- Make the level clear condition more obvious. The number above the player head isn't explained and I spent a long time wondering how it worked. It could be a "global" enemy HP bar that gets decreased with each enemy kill and when it reaches zero it ends the level.

- Make negative effects more obvious in the upgrade cards. A different colored text is a good way to do it. I didn't notice the power increase upgrade reduced my ammo and after a while I was wondering why I could only shoot once every few seconds.

- Make remaining ammo more obvious. The little pebbles on the gun are very difficult to notice.  I'd suggest adding a separate big UI element on the screen that shows both the remaining ammo and the reload animation.

- Volume controls.

Good game!

Really cool and enjoyable game!

I managed to collect 2/3 items but run out of light. I shouldn't have risked so many lives by trying to run the Kronii tower lol.

Very in depth memory/forget system. The sprite work is also really good!

The only thing I'd suggest to improve is the audio volume balance. Some doors are way louder than others and it's made me jump from my seat a couple of times. I should probably have lowered the volume a bit lol.

Great game!

Short and fun game!

My first run ended in a tie as I managed to get Bae's HP to zero but then I got hit by a bullet and died too. XD

Love the pixelart and the character portraits!

Didn't use the shield or the jump as it was enough to just shoot sideways or aiming up to damage Bae and I just had to move a bit to the side to dodge the incoming attacks.

The Bae die roll mechanic is what makes this game stand out! It was fun to accidentally shoot the die when it was at a low value and end up rolling a high one. XD

Great game!