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A jam submission

lol text gameView game page

Common Lisp text game
Submitted by NigelNeil — 1 day, 13 hours before the deadline
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lol text game's itch.io page

Results

CriteriaRankScore*Raw Score
Story#7871.1552.000
Theme#8691.1552.000
Mechanics#8821.1552.000
Music#8940.5771.000
Sound#9000.5771.000
Fun#9060.9621.667
Aesthetics#9080.9621.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
code from Land of Lisp book by Conrad Barski

Link to your source?
source file available in project

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Comments

Submitted(+1)

  congratulations on joining your first game jam! Joining game jams is a fun and great learning experience,    I'm also a text adventure fan, going back in the days of zork and dragonworld,  I was looking for text adventure entries  and I found this promising game, I hope to play it once completed , and looking forward to make my own too.  keep it up! 

Submitted(+1)

  congratulations on joining your first game jam! Joining game jams is a fun and great learning experience,    I'm also a text adventure fan, going back in the days of zork and dragonworld,  I was looking for text adventure entries  and I found this promising game, I hope to play it once completed , and looking forward to make my own too.  keep it up! 

Submitted(+1)

I grabbed the OSX version for my mac and it said it was built for a different CPU.  I'm running an Intel based mac so not sure if that differs from your build target.  I went to my windows pc and ran the game but the only command that was recognized was 'inventory'.  Honestly, I love text adventure games so I was sort of looking forward to this one.

Developer

Thank you for downloading and commenting, very much appreciated! Sorry to disappoint.

It is great to have someone interested in text games try what commands they expect.

This is my first Game Jam so I'm learning a lot. I should have included instructions or a response to help :( . The only things you can do are one word commands "look" - gives room description, "Inventory" - what you have picked up and two word commands "walk <direction>" like "walk west" "walk down" and "pickup <object-on-ground>" like "pickup whiskey". I'll slip that into the install instructions.

It only has three locations. This is my bare bones of a text game that I'm looking forward to expanding. I was worried that any attempt to do more would break the code beyond what I could debug in the time.

The book I'm learning from goes from here into general graph utilities to manage a map and randomly generate large maps. So, I'll tackle that next. Along with being able to do more.

For OSX it requires an M1 chip system (mentioned in install instructions) rather than Intel. I'll try an Intel Macbook build and upload load that too.

I look forward to trying out your game. What are your favourite text games? What games do you recommend? What platform do you prefer for text games?

Regards

Nigel

Submitted(+1)

Thanks for the reply.  I even tried "xyzzy"  :)   I have the original InfoCom games (I even have them on 5 1/4" floppies still).  You can play almost all of these online in various places.  Of course I still like Zork, but I think my all-time favorite is Hitchiker's Guide to the Galaxy.  I see you did the game in Lisp.  Nice.  You must really love parenthesis.  :)

Developer

I keep thinking I should use Python but I find it easier to put parentheses where they make sense than remember Python white space and colon rules :))))) Also casting C pointers was never my &thing. I'll try Hitchhiker's Guide to the Galaxy. I loved the Radio and BBC show versions - not so much the movie. Thanks again for looking and replying.