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23 Deaths From Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #2 | 4.375 | 4.375 |
Fun | #4 | 4.458 | 4.458 |
Music | #8 | 4.250 | 4.250 |
Mechanics | #20 | 4.208 | 4.208 |
Theme | #33 | 4.167 | 4.167 |
Aesthetics | #38 | 4.333 | 4.333 |
Story | #396 | 2.292 | 2.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
All sfx came from FreeSound.org, I used a few assets from kenny, everything else is in the README on the github page
Link to your source?
Removed
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Comments
At first when I first played I didn't have much clue as to how to set up my deck, but once I learned to stack up damage amplificators on held weapons, it became a cakewalk. I observed that if you kill enemies fast enough, you can basically keep killing them indefinitely until you get tired of spawncamping robotic eyeballs for hours.
As a testament to successfully figuring things out, I got 3rd on the leaderboard with a sword build (The greatsword seems to swing for the longest time and not get you in harm's way unlike the Spear), so now I'm free to try out other builds. Having so many lives actually made me have to stand still and wait to get slain by the robots since I had so much reserve lives.