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ChainReclaimer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #518 | 1.938 | 2.600 |
Sound | #614 | 1.640 | 2.200 |
Mechanics | #656 | 1.938 | 2.600 |
Aesthetics | #700 | 2.087 | 2.800 |
Theme | #743 | 1.640 | 2.200 |
Story | #749 | 1.193 | 1.600 |
Fun | #780 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
https://opengameart.org/content/2-seamless-lava-tiles-lava-4png https://twitter.com/MartiansGame - textures
Link to your source?
On itch.io page
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Comments
the idea is nice but the enemy bots even if they identify you nothing happens. I arrived at 223/10 LVL alert : D. And I see everything too dark, add a brightness option, it can change from monitor to monitor what players see
I really like the models. I haved some troubles with finding the first key. Very nice level design. Gj on finishing.
Played and rated.
I couldn't complete the game. The movement is very slow and I couldn't understand where to find the keys. The game design is not really clear, I couldn't understand where to go or not to find the keys. On my screen the game was very dark, might be the reason why I couldn't know where to go. Finally, I don't see how this game fits the theme.
On the positive side, I think the IK use is very nice, it makes the character have some personality and is fun to move.
Overall the character movement with IK is fun to play, however the game design makes it less fun and it doesn't fit the game jam theme.
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Cool game! I really liked the atmosphere of the game. Sneaking around dark rooms trying to find keys and open new doors was fun!