I see you put a lot of good work into this game. The mechanic's you have are great. I would suggest thought that you not put enemies right in the very beginning. Give the players some time to figure out the controls and the oddities of your particular controller. The devil right at the beginning gave me no time to figure it out. Your controller loses momentum when you hit walls and drop this made the wall jump hard with no time to ever really practice and get the hang of it. You have a great start to a good game. Good job on the submission.
Play The-Divine-Fall
The Divine Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #524 | 1.925 | 3.333 |
Story | #581 | 1.732 | 3.000 |
Theme | #608 | 2.117 | 3.667 |
Sound | #625 | 1.540 | 2.667 |
Aesthetics | #682 | 2.117 | 3.667 |
Mechanics | #738 | 1.732 | 3.000 |
Fun | #794 | 1.540 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
5
Did you use any existing assets? If so, list them below.
https://brullov.itch.io/fire-animation; https://screamingbrainstudios.itch.io/seamless-space-backgrounds; https://coloritmic.itch.io/level-icedirt-asset; https://szadiart.itch.io/pixel-fantasy-caves; https://free-game-assets.itch.io/free-swamp-2d-tileset-pixel-art
Link to your source?
https://github.com/WinterDP/GameDevTvJam
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