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mbalrog6

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A member registered Aug 08, 2019 · View creator page →

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I had questions about the MidJourney Prompts I used to create the art. Here they are: 

Prompt: A rocky arch gateway, lavendar and green hues, Vector Art, Thick black outlines, on a white background --ar 4:4 

Prompt: A Title Logo for a game called Spirit Guide on cartoon style rock plaque, in lavender and sea green hues, Text follow a mild arc, Vector Art, Thick black Outlines, on a white background --ar 16:10 

Prompt: game background of a dirt and grassy plane with mountains in foggy haze, no clouds, Vector Art --ar 16:10 

Prompt: spritesheet of large sandstone rocks with patches of grass and sheer faces, Vector Art, Thick black outlines, on a white background --ar 16:10 

Prompt: spritesheet of dirt and grassy cliffs. Vector Art, Thick black outlines, on a white background --ar 16:10 

 Prompt: spritesheet of platforms with dirt and grassy patches, where the ground is flat. Vector Art, Thick black outlines, on a white background --ar 16:10 

Prompt: spritesheet of platforms of a purple and black tinted spirtworld, where the ground is rocky. Vector Art, Thick black outlines, on a white background --ar 16:10 

Prompt: A gloom spirit realm with black and purple fog, black silhouetted dead trees, rocky ground, Vector Art, Chibi style --ar 16:10 

Prompt: A onyx and amethyst statue of a demon Chibi roaring, Vector Art, Chibi Style, Thick black outlines, on a white background ar 4:4 

Prompt: A golden Chibi statue in a budda pose, kneeling on a jade pedestal, Vector Art, Chibi Style, thick black outlines, on a white background ar 4:4 

Prompt: An ivory and Jade statue of an angle in worship, Vector Art, Chibi style, thick black outlines, on a white background ar 4:4

The keyword that got me the most mileage was "Spritesheet"

I hope this helps. I wish the best luck on your own MidJourney adventure. Thanks for playing my game. 

Very impressive for 5 hours. I love to see what you would do with the full 10 days or at least 96 hours for the 2 weekends. Nice Job!

This a very cute game. The art was really cool. My daughters attention was captivated by the anime style. She loves it. The switching between 2D and 3D was really cool and the pixilation effect was really cool. This is a great little game. 

Thank you for the great comments. I do wish I could have introduced the pull mechanic a bit better. It definately needs an effect to let you know that it was turned on. I appreciate the great feedback. 

Thank You, yes there should be a replay button that is a good catch. There are situations where you scare them off the ledge it was intended for harder levels. I just never got that far. The second level became a catch all for all the mechanics I needed to show so it is definitely harder then it should be. Thanks for playing my game and all the nice feedback. 

I am using dual monitors on Win 10 at 1920 x 1080. I am running an nvidia GTX 760 with 8 GB. I hope that can help. 

Nice idea on the game. I enjoyed it. I did however have 2 issues. The first one was that I changed dimensions in a room in the upper left and ended up on top the world level and fell out of the world endlessly. Then I felt like the overall speed of the ghost was too fast. I kept missing platforms by overshooting and what felt like a slide. I think just decrease the speed a bit and tightening up the jump a bit would make the character feel so much more responsive and fun. This is my opinion. The overall game play was fun and did really enjoy the dimension shift to get to other areas of the map. 

I really liked this game. The otter made for a fantastic character. I really enjoyed the differences between moving on the land and in the water. I think the eating mechanic is really cool. I think I would like to see something where eating different things does different things to you. Maybe a jump boost, a speed boost, or slow you down due to nausea. So many possibilities. So good an idea and you implemented it fantastically. Great Job!

Cool game. The mechanics were easy to understand. I got the hang of it real fast. I enjoyed shooting the enemies and popping between dimensions. Great Job!

The character flies when he has energy. He uses energy to fly. So you have to stand on the ground a second before you can get of the ground for a prolonged time. Not sure if that is the Keyboard issue. I have noticed in a couple of games I had to go into full screen mode to have keyboard register keystrokes properly or the browser kept trapping them. So maybe that is what is happening to you. Thank You for trying out my game. 

Great Game, Asteroids Survivor game. I like the upgrades. The movement felt good. The design was good, I loved the color palette. Great Game. 

This game is awesome. I has a strong story. The Vampire Survival Upgrades. The BlackthroneProd run and gun... CutScenes. Nice Job on this game. I really loved the music game me Conan "Basil Poledouris" vibes. 

Thanks for playing my game and the strong encouragement. The narration and blurbs were a fix I added so they were quick and dirty. I do think a tutorial that is better thought out would help a lot. A game selling on Steam would be awesome!

I had troubles at the main menu. It forced me to use both controller and keyboard before letting me play and even then it was very sluggish to let me start the game. I am playing solo but had to use split screen. It responded well once I was in the game. It is a very solid platformer. 

I am glad you were able to submit something. I am sorry to hear about the medical emergency. I hope you are doing better now! The bright side is that you got something submitted and people are playing it!

This is a solid puzzle game. I love the character designs. The levels were well thought out. I love the light mechanic in this game. Great Job!

This is creative and fun game. I enjoyed the shooter. 

You have a nice basis for a game here. I felt like the speed of the runner was a bit slow. I typically want my runners to feel like a runner, this was more like a jogger. I think this could easily be solved by allowing us to speed or slow down the runner with the arrows. That way you can allow the user to control the difficulty. I think you nailed the idea of an endless runner. I like how the portal ability did not just instantly shift you but instead opened portals for you. I think you can take it to the next level by adding a small effect or particle system to let the players know that there character is causing the portals to open. Like a spell cast or a portal bullet travelling from the character to the portal. Great Job!

This is a cool mechanic. You have a great Bionic Commando / Spiderman feel to your game. Slinging you way up a tree feels fun! Great Game. 

This game me some Fez vibes. I like the 2D with the 3D spin mechanic. The controlling a dog was a fun thing. Rick would love it, should have put a draggy button in it. LOL. The bark mechanic is nice idea. I think I would have like to have seen maybe a jump of something to make travelling a bit more interesting. That is where I think you could take it next. Needs a bit more and you would have a really great game. The black and white aesthetic was charming as well. 

Thanks!

Thank you, I have plans on adding to it after the Game Jam is done. I have had such good encouragement from you and so many others in the comments. Thank You for playing my game. 

This is a great remake of a classic game. The game played exactly as I would expect which means you did spectacular at making it. Great Job! 

Thank you for checking it out and giving me so much encouragement! Appreciate it!

That is probably the greatest complement I have ever read about one of my games. Thank you dearly. I am glad he enjoyed it so much. I do have plans on adding to it in the future. Glad to hear I will have a tester ;) Thanks for checking out my game!

I enjoyed sliding around and buttering the toasty "weed." This appears to be page right out of Grandma's Boy. "How did they see me!" This is a great little game. Loved it. 

What a nice submission. This is very polished and fun to play. The controls are smooth. It was fun to move around as the cell. The world felt alive and the story glued it all together. I enjoyed the narration as well. it is a very good game. 

This has a nice feel to it. A fun little passive game that you can relax and play and just try to beat your own best. A leaderboard added and some sound and this would be an awesome experience. Great Job. 

I think you have a good base for a game. The card play is a good idea. The tactical move across the battlefield is interesting. You work in Deck Building and Card Combos you would get a great game out of this. I see lots of potential here. I hope you get to keep working on this game. 

This is an inventive game. I think you pulled off these mechanics flawlessly. I think this is the best, so far, of these split screen games because it is so unique. However, I am finding they are not my type of game. I love to focus on one action where my character is at. But, with these type of games, I have to divide my attention and stay unfocused trying to see what happening in too many places on the screen at once. Feels like too much work for me. I still think you executed your Idea fantastically, Great Job. 

I thought this was a nice and tight game. The movement felt good and responsive. The aesthetic was very cohesive. It was fun to run a level in this world you created. Great Job!

This is an awesome experience. Took me right back to my 1980's childhood when my aunt took me, may brother and cousin to Chucky Cheese and we played all the arcade racing games. Great Job! This was like I was standing in front of those machines. Blast from the past. Right down to the announcements and the music. You aced the fun-o-meter. Loved the voice acting. 

I really enjoyed the car mechanics. I thought the art style was very consistent and very pleasing to the eye. This is a solid entry for a game. The basis of it is very fun and feels very good. 

That is weird I have not had any trouble with keyboard controls. No one else has mention that. I hope you are able to play it. 

I am a novice with MidJourney. I just got lucky and saw someone use the prompt with Spritesheet in it. As it turns out that word works magic in MidJourney. I happen to have mediocre skills in photoshop. I would just try spritesheet the next time you want to do something with MidJourney. I started looking into shaders lately and a friend of mine showed me some cool tricks that really helped get me started in that path. That is how I do most my effects was with shaders. 

I have to right callbacks as well, but I think the trick is to create a struct or class that holds the inputs. Then you feed those results into that struct/class and then pass that around to the classes that need to access the inputs. That way you abstract all that input stuff away and pretty much keep it to one or two .cs files. I do enjoy the new input system more then the old one. Though I did find a quirk with the new system and WebGL builds. The Controller 2D Vector Composite does not work with the up and down. I had to split it to 2 1D axis instead and combine it in script to make it work. That and invert the Up and Down. Go figure... hopefully the LTS fixes it. 

It is an interesting game. The concept is well executed. The word plays and dialogues are great. Nice Job!

I absolutely loved the character design on this game. The shooting is a tremendous blast. The controller for the character needs to be tightened up a bit. It would be way more fun if it wasn't so floaty and prone to sliding. However, even with that it is just a blast to rip through your world. Great Job!

The game is interesting. I loved it when I realized I could dangle-crawl on the ceiling. The game has some nice movement that fits it very well. Great Job!

Nice simulator. It is interesting. I think maybe some rules as to how the pieces interact with each other would be nice. That way we could have some agency in setting it up. Right now all I did is pick randomly and place randomly and see what the outcome is.