Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ButterBlitz: Lab Weed SlaughterView game page

Face marijuana plants, and travel through parallel dimensions. Your destiny depends on how long you can survive!
Submitted by Gamrets (@Gamrets) — 7 minutes, 7 seconds before the deadline
Add to collection

Play game

ButterBlitz: Lab Weed Slaughter's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1023.3133.313
Fun#2513.3583.358
Aesthetics#2633.4933.493
Music#2733.1793.179
Sound#3112.8662.866
Mechanics#3842.9852.985
Theme#5272.5372.537

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
No.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 1 to 1 of 61 · Previous page · First page
Submitted (1 edit)

It took me a few rounds to realize that the plants have legs and that the scientist who turned into a cokroach was just sitting below a poster xD (hellppp me, cokroentist!). I was a bit surprised you did all the work alone,  from programming to making the asset, without using any free assets out there. You did a great job!

And here are what I found:

1. Maybe you forgot to add colliders (idk) to the plants and bullets, as they can pass through objects like the table.

2. I don't really understand the time. It opens a portal and starts a new stage. But when I tried not to jump into the portal and leave it at zero, it still decreased to -1, -2, and so on.

3. Player can  missused the turbo mode, I can even kill 100++ plants in a stage.

However, this is a nice game!

Developer

Hello, thanks for your feedback, I added turbo noise on purpose as an extra mechanic, I put it in the game description but I guess I also had to put it in my own game, the timer reaches 0, the room starts to fill up with bugs and the main character dies, I suppose something was bugged, and the tables did have a problem with NavMesh that was bugging me, so I left it like that, later I corrected these bugs. thanks again for playing

Viewing comments 1 to 1 of 61 · Previous page · First page