It took me a while before I figured out what to do, I kept on checking out every furniture one second before I went on, lol. Very scary game though, very nicely maded and crazy pixel art!
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A Late Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #19 | 3.947 | 3.947 |
Aesthetics | #21 | 4.421 | 4.421 |
Music | #89 | 3.671 | 3.671 |
Story | #93 | 3.382 | 3.382 |
Theme | #478 | 2.724 | 2.724 |
Mechanics | #515 | 2.553 | 2.553 |
Fun | #521 | 2.566 | 2.566 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yup, (Atelier Magicae - music) (N91Music - Ambience) (Obsydianx, Tinysized SFX Library, Leohpaz, Zapsplat - SFX)
Comments
Very atmospheric game you made, it was a bit hard for me to figure it out how to play it. Other than that it was well built.
I really enjoyied your game! Also I really liked the asesthetics and pixel art!
Good Job!!
Also if you want i would really appreciate if you would play and rate my game too
BRO, this is so clever, I really loved the game and the mechanic, but it was so difficult to figure out, I even had to read the comments on the game and see the game screenshots in order to figure out the game and know what to do
You need to teach people how to play the game, otherwise, you’ll be missing a lot of people who could potentially become future customers, I mean, even I was about to give up on the game
Why are my hairs standing on end? Is it cold in here?
Took me a while to figure out the game mechanics - was moving the cursor around constantly (playing hunt the pixel ala graphic adventure games). Eventually I twigged that I needed to stick around on the various points of interest.
Great pixel art, animations and story. Overall I appreciate the 'difficulty', but I'm a stubborn sod and don't like to leave games unfinished :) (assuming the sitting on the cupboard being the last thing)
I really liked it! Creepy, tense. I got 3, not sure if that's all of them but I can't get the TV to blink for anything else as far as I can tell. Excellent work!
We’ve played 10 minutes with the mechanic of the clock but nothing happened to carry on in the game… if we had to do something we didn’t understand. We think you need to put some instructions in the game to make more understandable how I can play it. Aesthetically very good, nice work! :)
I first tried to play this one four days ago. I thought that the cursor I was supposed to play the game with was the mouse cursor and I couldn't figure out how to make any progress! I assumed it was bugged and came back today to see if it had been updated. Finally today I understood that there was an in-game cursor I could move around, the page description even says to use the keyboard to use it, so I'm very sorry I didn't see that earlier!
It took a while to find all the points of interest. Once I learnt that being in the right area for about three seconds would always indicate that I was on the right track it became more satisfying to play. I let the screenshots lead me astray, I was so certain that the door must be one that I kept going back to it.
The atmosphere is incredible, the monochrome art combined with the ambient sounds work great together and the distraction of the video game works both mechanically and narratively. The 'bad dreams' were both imaginative and horrific, though I didn't understand the one with the child.
Really great work!
I liked a lot the art and the graphics, when i started i was very scared with what was going to happen, then i realized the game were the videogames that Tama was playing. It could be a really good horror game in the future, but well done!
I played this game 2 times now, once for 10 min, and another for 5 min, and I couldn't get anything to happen, only the game Tama was playing would appear, I don't know if it has happened to anyone, but it was eery nevertheless. The visuals are hella good and combined with the soundtrack it makes it a good experience. I will add the game to my collection and play it once in a while to see if things work for me sometime (or just tell me if I am an idiot, cause I read the rules and throughout both playthroughs I was moving around with the mouse nonstop). Great job making the art, and I hope you had fun in this jam! (Cloud)
You were supposed to stare at an object, not move the pointer nonstop 😅
You could play the Windows version, which is more polished than the WebGL version. Don't forget to use an earphone or headphone for the best experience. And if you want to rate the game, you could rate the WebGL version as a jam version. Thanks!
One of the best works in terms of atmosphere and art in the jam.
My congratulations!
That... is awesome pixelart and art style. I really adore that.
Didnt find a way to do something else, other than pressing buttons not to die, though.
Nice atmospheric graphics and sounds, but I was a bit lost on what to do
This can really be confusing to the level of unprogressive, if the player hasn't read anything on the webpage.
However, this has really nice atmosphere. The ambient and sounds are superb.
Great game! The narrative was quite confusing. Didn't seem to be much rhyme or reason to what was going on. I also found it repetitive to have to hover 3 times on each. Once I knew how it worked, there wasn't really anything else, just felt like it was dragging on. Really good job though, keep it up!
Nice atmosphere, but I really don't see what to do but pressing "z" when the clock on the tv is on the green spot, over and over... you really should clarify the gameplay
So many scares in so few pixels! Amazing job!
In-game instructions would've been nice, but I know it's standard practice to just put them in the description for Jams (I did it too) :)
Interesting decision to move the cursor with keys and not mouse, I think not having fast movement adds to the tension.
Repetitive in a good way, kind of 1 investigation 1 in-in-game move. Also loved the game's game gameplay, nice timing, forgiving mechanic, enough to be challenging but made it clear that's not the point of the main game.
I found 3 of the creepy ones, would've liked some indication of "how far" I am, not where stuff is, but maybe you could use the clock and like "1 hour pass each time you find one, survive from 12 to 6am", just an example ;)
My first 5/5 rating on everything this jam, well deserved!
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