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LoopWorld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #451 | 2.833 | 4.250 |
Aesthetics | #591 | 2.500 | 3.750 |
Story | #618 | 1.667 | 2.500 |
Mechanics | #680 | 2.000 | 3.000 |
Fun | #727 | 1.833 | 2.750 |
Music | #742 | 1.333 | 2.000 |
Sound | #773 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
used only free assets from asset store and free fonts from dafont
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Comments
So I see the idea of how you have the human fighting zombie and vice versa. Just for starter when I was battling the zombies, I didn't get any point for defeating them. I saw that when the zombie was fighting but not for human fighting. Second, there were many times when I was fighting the damage didn't hit so i was hitting the enemies multiple times so it was i had to be close and from an angle in order for me to damage them. It felt like i was hitting the same one multiple times. Might want to fix the collider so it easier to damage them. I do see what you were going here. Just wanted to share some feedback as I did like the environment setup.
Thank you. I already fixed the problem with the collider, yesterday but I will not upload the fixed version untill after the jam is over. I wanted to see what I remember and be able to implement in a short period of time. There are other bugs too, as the new input system, cinemachine and the level design consumed most of my time when developing the game. Thank you for playing!
The environments were put together well, and it felt pleasant to run around! I think the character was tilted to be parallel with the camera all the time and it gave movement a sort of bizarre feel. There are various things related to collision and hitboxes that could be polished, but this is a valiant effort for your first game jam! I also liked the twist of dying and becoming a zombie that attacks people. Nicely done!
Yes you are right. I think the camera hides behind objects and at the second level the ground colliders force the character up. There are also other bugs. After the jam, I will improve the game play and add some fixes and minor features, so that the game can reach my initial intent.
I liked the concept of life and death. I didn't realize you could punch people until I had already escaped the map. It was fun.
Thank you very much. I dedicated too much time into the code, that I did not realize I forgot to show the gameplay instructions untill after the submission