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wolfer122

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A member registered Aug 18, 2020 · View creator page →

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Hello I am interested can you note me  for more info.

Well this was different :) . This was interesting. Being a mech creative for your customer. Great design you set up and all.

Interesting game you had here. Like the combo you had in here and the character set up. I also enjoy the background and music that went with it. A very interesting game you made here.

I really enjoyed the design you did for the main character and enemies. I really like the design of your mech with wizard style. Great design for him. The game was simple yet fun to do. Very interesting game you have here :)

Wow feels like I was playing armored core. Really interesting and I like how I could pick up weapons.  Really awesome how you all made this together and all. Really enjoy the simple and yet effective look going on here.

Np. Just wanted to point that out and I can tell you all put a lot of hard work into it.

So I like the concept you did for the game and I enjoy the artstyle you had for the game.  Really like the castle design and the enemies. Plus I like the mini character you could use. Few issues was while it was cool the castle could transform it couldn't transform back so made it where I was unable to transform back. It still had it where I could deploy bots. Also it seem I was only able to deploy one of them but the rest weren't working. Also game doesn't end when boss is defeated. Still great approach and idea you had here and I like the art you did for this game. :)

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Nice game you have here. I like the mech design and how the animation for the gun went with it.  The mech was slow at times.  Also the game had it where after you are defeated would continue for a bit.  Great job you two did.

Np these things happen at time 

So I like how the level was set up but when I got the rifle and started to shoot with it, it made the game crash. I tried it multiple times and it kept crashing when i got the rifle and started to shoot it.  Also it would have help if the wolf made some sound because I be sent back to the room and I didn't know why and i saw how the wolf attack. Also on the right side of the area it has it where you can see through the mountain. Nice setup you have there.

I'm glad you like the art for the game and all. :)

Nice classic game you have here. Simple and fun. One thing I notice was that at times I could see objects flying down cut off the screen so half of them so that was a bit off. Maybe next time have it where some things start to speed up a little faster soon. I get how it got harder later on but I felt maybe sooner could have thrown something like a quick item fall here or there sooner. Just my opinion.  Still interesting game you have here.

So I like the game setup you had and the levels.  A simple fun game as you run from the portal while avoiding the obstacles. Very interesting. My only feedback is well I feel that it would have been better to have the up arrow be the jump instead of spacebar just having to think about pressing z then spacebar and then arrow got confusing so i think maybe next time for something like this make the up arrow be the jump. Just my opinion. Great job.

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Oh sorry just I play so many that had it where they set up where you don't even move and I saw the commadn for it just the way it was set up my brain thought it was one of those you didn't move. Sorry.  Now that I try it I can definetly see how much fun it was. I really enjoy the upgrades you got and how bigger ships came in.  Really fun game you have here.

Again sorry for that. Just been trying out many games and my mind is like that lol.

So I couldn't figure out why I was taking damage and then I saw it had to do with color.  A simple and fun game. Interesting use of the mouse to control the ship. I also enjoy the models you used for the game here. Great job on this :)

Ahh a simple game of using an umbrella to either help or burden people and it give you a result of the kind of umbrella you get. Simple fun game you have here.  

Ok np. Just wanted to give my feedback to help you out for next time.  Still an interesting game you have here :)

Np, just wanted to give feedback to help you out for next time and all. :)

Hey if you were in the zone and enjoying working on it, nothing wrong with that.  It seem like a big success

I tried your game out and well here some things I like to ask. What is the objective in the game, I mean i see those creature was i suppose to capture them or do i just beat all the enemies that happen for them. That is what was confusing me.  Just it help to have a bit more idea to the objective or what to search for exactly. I know it was the creatures but was it to beat them or something else. Just wanted to mention that. Still nice design you set up and ran well.

Woo what an interesting puzzle game you did here. I like how you got it where it 2d but when you move to new zone it moved 3d even if you were upside and sideway. I like the music that went with the game. Really great set up you made for the levels and I like the background you made for it.  Awesome job on this.

I like the art you used for your title.  While simple maybe next time have it where there a button for left punch and right one. Just while simple just I feel maybe a very small variety would have helped like another button for other side punch.   Also maybe have it where their boxing gloves didn't have that middle dot on them, maybe just have it where it remove or make it two as it look kinda odd. Just wanted to share my personal feedback. Nice boxing game you have here. :)

Also one thing, the gamepage, if i may suggest maybe not have the boxers on both side, just that with the middle image just made it intense when view.

Wow that was very impressive. I like how you had everything set up so well.   Awesome artwork you did for all of this. Really enjoy the pixel setup and the level design.  Really like the interaction you had going on. Just one thing, I felt the text was just a little bit to slow for me. i know we could skip it which i'm glad you put in but i feel it could have gone just a tiny bit faster. This is very interesting. 

I like the level design for this game but I wasn't able to do much. I mean I tried to shoot the red ships but nothing happen and a lot of time fell off. Maybe have the platform set up more. Still I like the approach you have for this game.

So I like the concept of the idea you had going on. I also like the character model you had. Just a few things I like to share for feedback. One I felt the character could have gone just a little bit faster with his grappling hook. Just it felt really slow for him and I feel just maybe a bit more would have helped it out.  Second, maybe a warning of when some of those 3d worm appear because there were time when i was grappling one would appear right where he was and instant game over so maybe like an indication to show it appear there or so. Just kept getting a lot of expected gameover.  Interesting idea you had here. :)

Fun shooting game you had there.  Simple yet fun. I do see why it was a good idea to have the spaceship not move to give it the challenge. This was great and maybe try one with moving but many ships.  Also fun fact, the game idea you did here, same thing was used in sonic frontiers.  Just saying as a fun fact :)

I enjoy the idea of how you had the dog move while in 2d in a 3d area. A simple fun game. The dog was cute as well :)

Wow simple yet fun game you did here. Plus I enjoy the art used how it was simple yet fun. Like the idea of how you have to time your circle correctly and right position. Simple yet very effective. Awesome job :)

Thats fine. I know gamejam can be tricky for some people. I just wanted to give my feedback to help you out incase you missed it or wasn't aware.  Still great job :)

I like the general idea you had going on here. It was fun to do.  However when it came to using the void, it had it where if i got out of a voice where there was objects like on the third level, it had it where I got stuck inside of it and if I was out of the energy for void it make it where you were completely stuck inside like in the fourth level on the right side. So might want to address that issue with the void making you get stuck in places.  Had trouble on the four level with the ladder. But still a fun game you have here.

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Wow I really like the set up for this game. It was fun. It felt like a great rpg I was playing. The menu and scenes were set up well.  I enjoy the different choices I had to battle the enemies. Fun character you made for the game.  Awesome game you have here.

Ok np.  Just a simple question. You did an amazing job with this.

For a game about a simple little ball it was a lot of fun. I enjoy the music choice and setting that went with it. It went so well with the ball and the obstacles were tricky to do. Really interesting game you did here :)

I really enjoy the level setup you used for this game.  I got a good feel like i was in a new area and the sounds worked well with the gun.  I like the night area you put in and it was cool how I crossed the bridge and didn't have to fall lol.  I enjoy the models used for this. Interesting game you have here :)

Interesting game you had here. I like the set the set up and story idea you came up for this game. The control were good for the game.  One thing I came across is when I tried to exit the game while in full screen, it sorta got stuck so I had to ctrl+alt+delete and close my brower to get out of it. Just pointing out that small thing. Great job here. 

I like the general idea you had here but ran into a lot of issues.  For starter I get about using the other dimension to move around but I had it where when I was in the purple zone, if i try to switch to the other zone, it be in a place where there is no platform and that made me switch back so I started over a lot.  I did enjoy the choice of music you had going on here.  It seem like the top zone didn't have many platform to it.  Also there was a point where there is no collider and i fell thru the floor right here.

So I see the idea of how you have the human fighting zombie and vice versa. Just for starter when I was battling the zombies, I didn't get any point for defeating them. I saw that when the zombie was fighting but not for human fighting. Second, there were many times when I was fighting the damage didn't hit so i was hitting the enemies multiple times so it was i had to be close and from an angle in order for me to damage them. It felt like i was hitting the same one multiple times. Might want to fix the collider so it easier to damage them. I do see what you were going here. Just wanted to share some feedback as I did like the environment setup.

So tried your game out. I like the models you all made. Very interesting and nice setting it had.  I like how the game had it where you block and the enemy would react to a parry and lose it balance. Just a few things like to point out. If you were running while doing a charge attack it have it where your character would charge forward and slide on the floor like ice skating.  Next, maybe have it where the camera doesn't go thru the walls, it had it where I could go thru the wall and see thru and could ruin the view of things a bit.  Lastly, the railing where the red knights were, they had it where they went thru it and attack me when i went to the box so not sure if that was intentional or not, just wanted to point this out. Very interesting game you have here. 

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Wow that was really impressive.  I mean you had the insert coin just like an arcade. The way the area and race was set up made it feel like one of those classic arcade machines.  Awesome job with the art and the background. Very impressive. Just one thing I have to ask and i'm just a bit confuse, how does this go with the theme Life in 2 dimension. Was it because you drive around in 2d. Not trying to be rude, I'm just wondering where the theme for this comes in that all.

Ah classic dungeon crawler literally lol. Like the use of the light that followed around and i see you had to be careful where you jump otherwise you damage yourself so you had to climb walls a lot.  One issue i came across is if I press spacebar twice while climbing or spacebar and the direction of the wall i was on, it made the character do a middle thing and wouldn't grab the wall.  Just wanted to point out that issue.