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Tower Punch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #125 | 3.615 | 3.615 |
Theme | #132 | 3.962 | 3.962 |
Fun | #143 | 3.635 | 3.635 |
Sound | #182 | 3.212 | 3.212 |
Story | #212 | 2.808 | 2.808 |
Aesthetics | #222 | 3.577 | 3.577 |
Music | #245 | 3.288 | 3.288 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Art Assets Minotaur by Calciumtrice https://opengameart.org/content/animated-minotaur Character Sprites and foreground Tile set A platformer in the forest by Buch http://blog-buch.rhcloud.com Explosion Sprites Explosions and some bullets by chabull https://opengameart.org/content/explosions-0 Audio Sounds Crate Break 3 by kevinkace https://freesound.org/s/66779/ PlayerHurt1 by mrickey13 https://freesound.org/s/515623/ Cartoon Oh-Oh by dersuperanton https://freesound.org/s/435883/ SFX_Jump_13 by jalastram https://freesound.org/s/386641/ Springy Jump by EFindlay https://freesound.org/s/663831/ Bonk-[Rpg]1 by colorsCrimsonTears https://freesound.org/s/641894/ Cyber Punch 03 by JohnLoser https://freesound.org/s/573378/ Squash by Natty23 https://freesound.org/s/349202/ explosion_06 by derplayer https://freesound.org/s/587196/ 1BramCamera by kwahmah_02 https://freesound.org/s/260138/ stomp3.wav by stomachache https://freesound.org/s/46522/
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Comments
Enjoyed it! The movement overall feels very smooth and wall jump mechanic is so fun. The level designs are clever and challenging. Nice work!
Cool game! I didn't manage to complete the game (I got to the boss but I didn't manage to defeat it) but from what I played I loved the mechanics and having to figure out what to do next to reach the goal before the time ran out. Good job! :D
Your game idea is awesome.Loved your idea.
My fingers aren't coordinated enough to get the wall jump down, but I do like the look of it and the concept.
Came here because of the catchy name! I liked the aesthetics and feel of the game, the wall jumps in particular were really satisfying, but the game felt a little too difficult. I like the dimension switching mechanic but not being able to see where the platforms are going to be until you switch made it feel kind of trial-and-error which I don't think is a good fit if you have limited lives. I think if there was some sort of transparent visual of the other dimension it would make the mid-jump shifts feel more forgiving. Or maybe embrace the difficulty but give the player unlimited lives.
I had fun with it despite the difficulty, it has potential!