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Bjornliefs Lament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #613 | 1.732 | 3.000 |
Music | #614 | 1.732 | 3.000 |
Story | #846 | 0.962 | 1.667 |
Mechanics | #896 | 1.155 | 2.000 |
Aesthetics | #919 | 1.155 | 2.000 |
Fun | #927 | 0.962 | 1.667 |
Theme | #930 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
No
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Comments
I've played a few of these types of games on mobile, my only advice is that it felt I was moving too fast, it was too easy to run away from enemies but too hard to adjust, definitely lower the movement speed, but otherwise this was great! Bigger target for bigger health is a tried and true mechanic that's effective and works well! Good job!
Thank you for your feedback. We had issues with member cooperation over the 10 days and the project was even dropped by the team. So unfortunately the main chunk of the game was finished with AI art generators and last minute coding done over a 5 hour period.
Thankfully, the team has decided to commit to finishing the original idea for the project in their free time and you will get to experience how the game was meant to be one day (Even if I have to reboot this project with another team).
I liked your game, good middle-ages castle theme, good music and sounds. One enemy got to big for the screen though :P
That's great to hear.
FYI : Enemies with a scale that grows forever is a mechanic and not a bug. If it is as big as the screen then it should be that much easier to hit.