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Last Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #964 | 1.134 | 3.000 |
Fun | #972 | 1.134 | 3.000 |
Aesthetics | #992 | 1.134 | 3.000 |
Theme | #1039 | 0.756 | 2.000 |
Overall | #1045 | 0.756 | 2.000 |
Story | #1056 | 0.378 | 1.000 |
Music | #1057 | 0.378 | 1.000 |
Sound | #1064 | 0.378 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Dungeon Gathering in the first version. In 1.1 I removed the assets and made my own textures.
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Comments
Just had a look at your game, I'm new to this as well.
I liked the block zombies, even though it's a few pixels on the screen, they looked like floating zombie heads coming towards you.
I was initially shocked by the speed they come in from the sides, but I think the game area and the player speed are a good match for this. Going with this speed, I felt the shooting was a little slow and would have liked to have been able to either shoot quicker or shoot more than 1 bullet every shot.
Otherwise, good start.
Awesome! I am glad you liked it. I have continued working on it since some of my friends like the concept. I am trying to make it to where after you get like 25 kills you get a upgrade (shot speed increase, health increase, double shot) and then like 50 kills etc another upgrade.
Sounds fun. Let me know when you update it.
Added a new version. Redid the textures so they were created by me instead of using the free tileset. Added a kill counter. Also upped the spawn rate of enemies and made it to where enemies collide with each other. This has made the game harder. I think im gonna take a break working on it for now. I also tried out your game and I really like the concept and the map layout.
Thank you, I'll have to give it another look in a bit then.