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A jam submission

Last StandView game page

A circle duking it out with an endless wave of circles.
Submitted by Game Shenanigans — 16 hours, 37 minutes before the deadline
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Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4813.0244.000
Fun#4852.8353.750
Music#4862.6463.500
Sound#5102.4573.250
Overall#6932.2683.000
Mechanics#7052.0792.750
Aesthetics#9441.5122.000
Story#9830.7561.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
* <https://assetstore.unity.com/packages/audio/sound-fx/weapons/post-apocalypse-guns-demo-33515> * <https://assetstore.unity.com/packages/audio/music/rock/cyber-metal-music-213902> * <https://github.com/h8man/NavMeshPlus> * <https://assetstore.unity.com/packages/2d/textures-materials/nature/handpainted-grass-ground-textures-187634>

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Comments

Submitted(+1)

Great camera effect, it gives a very good feeling when shooting. It's a shame that when clicking so quickly, the selection menu appears, and I don't get to see it because I select it unintentionally. It's a pity because I imagine you worked a lot on those menus, but I'm not able to see them because I shoot like crazy haha.

Still, it remains an excellent game!

Developer

I'm so glad you enjoyed it! I will probably do a couple quality of life improvements after the jam closes to fix some of those things!

Submitted(+1)

Enjoyed the shooting mechanic, the screen shake helped give it some impact. A few issues where you can click on the progress bar at the top and change the display, and I kept accidentally clicking upgrades without meaning to because they pop in so quickly. Also not sure how the fire rate upgrade helps when you have to click each time to fire?

Enemy pathfinding was good though and the music/sound worked really well. Good job!

Developer (1 edit) (+1)

Thank you for playing! I totally didn't catch the HUD was still clickable! There is a maximum fire rate, even if you click faster, so when you get a lot of enemies it can help. If I had more time I would have liked to make the upgrade system a little more intuitive and have more variety!