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A member registered 55 days ago · View creator page →

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Thanks for playing!

Really loved this! Had me laughing several times (especially the completely unnecessary "Conjimue" haha)

Would've loved there to be sound, I was getting attacked at a couple of points and didn't realise because they were behind me, but the fact you managed to get a minimap in there is really impressive!

Great work for such a limited timeframe

Really interesting mechanic, especially using the timers to figure out when they should be travelling to which parts of the level. Really impressive! And also very funny!

Think you were too hard on yourself, I really enjoyed this! Found the enemies intensely stressful, if there was a little audio in there it would be genuinely scary. The animations were great too, you could definitely take that scribble animation idea and make it work in a full game, the damage scribbles were really effective (and a little horrifying). Building works well, thought I'd been super smart and surrounded myself with barricades only for them to smash through after a while.

Overall, great job!

Thanks so much! Haha I was aiming to try and get one or two farts in there per playthrough but they ended up all farting at once while queueing, which was so much funnier I just left it in. Glad you enjoyed it (the game and the farting!)

Haha yes I found myself getting stressed out by it while playtesting, which I hoped meant I got the difficulty ramp correct, but maybe I'll make a "zen" version where you can make lemonade at your leisure. I'll probably leave all of the farting in it though because why wouldn't I?

Thanks so much for the kind words, these game jams are as stressful as they are fun but you've made it all worth it!

Thanks so much, was wary of making it too complicated so I'm glad it all made sense!

You're right, clicking on the drink at the end was the one instruction I forgot! That's the downside of not having anyone playtest the game during development! Lesson learned. Thanks so much for giving it another shot.

Haha I might like that one even more! Fantastic work all round. Really enjoyed it

Haha yes I had the same problem. Love Godot but I hate the web build situation at the moment. Mine seems to lag whenever a particle effect is spawned for the first time and then it seems okay. Hoping they focus on sorting it for the next version!

Really loved this! Great atmosphere, the sound design in particular really added to the tension. Found the radars a little useless because of how long it took to switch between them but I still had an absolutely blast. And great ending too!

Thanks so much for taking the time to play and respond! Haha yeah didn't want people to be tired of yet another game that uses the Mixamo robot so thought I'd disguise him in a cunning way... Appreciate the kind words!

Thanks so much for taking the time to play. The lag is due to the web build unfortunately, there is a downloadable version that has much better performance (and some pretty volumetric fog etc). Thanks for the feedback on the instructions though, should probably have not made them timed considering there's a skip option. Something to consider for next time though, appreciate you point it out!

Really appreciate that, wanted to try something a little different!

Thanks so much for playing and for the kind words!

Hey, thanks for taking the time to play. Did you click on the glass once you'd put all of the ingredients in? That will serve the drink to the zombie. Apologies if that wasn't clear, will update the instructions!

Hey, thanks for taking the time to play. Sorry that it doesn't seem to be responding, have you tried playing in full screen mode? I wonder if the mouse cursor went wandering. The downloadable version is the much better version, Godot's web builds are not very good at the moment unfortunately

Thanks for playing and for the kind words!

Wow really impresses with the level of polish here! The controls feel great and there's loads of variety in the enemy/pickups. Think this might be the first game jam game I've played with actual loading screens too haha. 

Really great work!

Wow this looks absolutely incredible! Can't believe how much you got done in 10 days, the level of graphical polish is insane. Took me a while to figure out how everything worked but I got there in the end. I think the platforming is maybe a little too hard, especially when the character doesn't have legs to gauge the jumps! Just exploring for resources was fun enough without the extra difficulty, but honestly I'm just nitpicking, I really can't complain about anything else.

Really impressive stuff!

Thanks so much for playing and for the kind words! Much appreciated.

Really enjoyed this concept! Love the attacks for each of the paintings, the Mona Lisa is hilarious! Also enjoyed the use of AI art in a game about AI art.

Just great execution all round. Good job!

Hey, have checked that now! Thanks for the tip

It's a shame it's not finished because I absolutely love the look of this game. Would've been nice to be able to play more!

Really loved this one! The meteor mechanic is really satisfying and the difficulty curve feels just right. Absolutely love the art! great job

Really enjoyed this! Looks fantastic and it's great fun to drive around honking the horn. Would've been nice to shoot with the mouse rather than straight forward all the time but that's part of the challenge!

Really good work

Enjoyed the shooting mechanic, the screen shake helped give it some impact. A few issues where you can click on the progress bar at the top and change the display, and I kept accidentally clicking upgrades without meaning to because they pop in so quickly. Also not sure how the fire rate upgrade helps when you have to click each time to fire?

Enemy pathfinding was good though and the music/sound worked really well. Good job!

Ah okay maybe that's it, I could definitely have included a mouse sensitivity slider now that I think about it! Something to consider for next time. Thanks for the feedback!

Really enjoyed this! Definitely Team Pistachio the weird bird...

Surprisingly deep mechanics and an actual story. Really impressed with how much you got done in 10 days. Good job!

Great job with the atmosphere, you put the assets to really good use. I hadn't played a Ren'Py game before, it's an interesting engine

Really enjoyed your take on this concept! The shooting mechanic is fun, especially when the big duck comes along! The music doesn't loop which is a shame, had to play most of it without any sound, and the explosion sound when the duck hits the stand is incredibly loud, but I overally I really enjoyed it! Good work!

I really liked this, the minimalist art style is fantastic. The upgrade system really works and feels great when you've upgraded your rate of fire. I would've turned the gunfire sound down a lot, had to take my headphone off after a while because it was so overwhelming, but enjoy it otherwise, good job!

Hey, I don't know if it's just me but even in the downloadable version I couldn't seem to look around with the mouse? It's a shame because I love the gloomy aesthetic and would love to have seen more! Some sound would've added a lot to it as well, but good job on what is there!

I got stuck entering a message, it wouldn't let me do anything once I'd hit send. I restarted and played the flappy bird game, which was well done but again locked me out of doing anything else.

I loved the visuals, the room looks great.

I'm not sure if there's an ending to it (does the world end in an hour??) but I liked the idea behind it all (as bleak as it is!)

Looks like a few of us went with the lemonade stand idea but I loved the way you executed it! The click and drag mechanic was simple but satisfying, and I absolutely love the art work! Good job!

Hey, funny how similar our ideas were (though very different in execution)! I really enjoyed this, the paper aesthetic is brilliant and the music and lighting give it a really nice ethereal vibe. Nice work!

Absolutely loved the look of this game, the atmosphere was great. I was a little bit confused by it all though, I seemed to hit a slowdown effect almost immediately (I guess that meant I was dying?) and then it wrecked the controls for some reason. When I finally got to a sunspot nothing much seemed to happen and it was just stuck in slow motion. A real shame because I would've loved to see where this one went! It's a nice idea.

Congrats on finishing your first game jam! I enjoyed sliding trash bags around, Unity's physics system is great. Maybe some text at the bottom would've helped as I didn't know what I was supposed to do for a little while but I picked it up. Would love some sound in the next game!

We had similar ideas but I love the way yours is executed. Holding down different keys as you fire is a real test of hand-eye coordination! I didn't last very long but I enjoyed the couple of minutes I survived. It looks great too. Good job