Thanks for playing!
WaitingGames
Creator of
Recent community posts
Really loved this! Had me laughing several times (especially the completely unnecessary "Conjimue" haha)
Would've loved there to be sound, I was getting attacked at a couple of points and didn't realise because they were behind me, but the fact you managed to get a minimap in there is really impressive!
Great work for such a limited timeframe
Think you were too hard on yourself, I really enjoyed this! Found the enemies intensely stressful, if there was a little audio in there it would be genuinely scary. The animations were great too, you could definitely take that scribble animation idea and make it work in a full game, the damage scribbles were really effective (and a little horrifying). Building works well, thought I'd been super smart and surrounded myself with barricades only for them to smash through after a while.
Overall, great job!
Thanks so much for taking the time to play. The lag is due to the web build unfortunately, there is a downloadable version that has much better performance (and some pretty volumetric fog etc). Thanks for the feedback on the instructions though, should probably have not made them timed considering there's a skip option. Something to consider for next time though, appreciate you point it out!
Wow this looks absolutely incredible! Can't believe how much you got done in 10 days, the level of graphical polish is insane. Took me a while to figure out how everything worked but I got there in the end. I think the platforming is maybe a little too hard, especially when the character doesn't have legs to gauge the jumps! Just exploring for resources was fun enough without the extra difficulty, but honestly I'm just nitpicking, I really can't complain about anything else.
Really impressive stuff!
Enjoyed the shooting mechanic, the screen shake helped give it some impact. A few issues where you can click on the progress bar at the top and change the display, and I kept accidentally clicking upgrades without meaning to because they pop in so quickly. Also not sure how the fire rate upgrade helps when you have to click each time to fire?
Enemy pathfinding was good though and the music/sound worked really well. Good job!
Really enjoyed your take on this concept! The shooting mechanic is fun, especially when the big duck comes along! The music doesn't loop which is a shame, had to play most of it without any sound, and the explosion sound when the duck hits the stand is incredibly loud, but I overally I really enjoyed it! Good work!
I really liked this, the minimalist art style is fantastic. The upgrade system really works and feels great when you've upgraded your rate of fire. I would've turned the gunfire sound down a lot, had to take my headphone off after a while because it was so overwhelming, but enjoy it otherwise, good job!
I got stuck entering a message, it wouldn't let me do anything once I'd hit send. I restarted and played the flappy bird game, which was well done but again locked me out of doing anything else.
I loved the visuals, the room looks great.
I'm not sure if there's an ending to it (does the world end in an hour??) but I liked the idea behind it all (as bleak as it is!)
Absolutely loved the look of this game, the atmosphere was great. I was a little bit confused by it all though, I seemed to hit a slowdown effect almost immediately (I guess that meant I was dying?) and then it wrecked the controls for some reason. When I finally got to a sunspot nothing much seemed to happen and it was just stuck in slow motion. A real shame because I would've loved to see where this one went! It's a nice idea.