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Exodus Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #140 | 3.213 | 4.250 |
Music | #431 | 2.835 | 3.750 |
Sound | #510 | 2.457 | 3.250 |
Theme | #555 | 2.835 | 3.750 |
Overall | #571 | 2.646 | 3.500 |
Fun | #616 | 2.457 | 3.250 |
Aesthetics | #682 | 2.457 | 3.250 |
Mechanics | #705 | 2.079 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes. I listed them with their links on my game description. Cute platformer robot by FoozleCC, Lucid Icons by Leo Red, Tornioduva's simple card asset pack by Tornioduva, Top Down Sci-Fi Tanks by RageWortt, DiceForce Free Assets by Pillowrd, 2D Pixel Art Military Incursion Bot Sprites by Elthen's Pixel Art Shop, Obelisk Animation by CreativeKind, Snake's Authentic Gun Sounds by SnakeF8, DOS-88 Synthwave Music Library by DOS88, Seamless Space Backgrounds by Screaming Brain Studios, Free Sci-Fi TileSet Space station by Aske4,
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Comments
I was a bit confused on what to do at first, but I really like the story you made.
I like the sound effects a lot. It really feels like a turn based game. Unfortunately I had a bit of trouble understanding what exactly my dice were doing. Maybe I just missed something obvious. I felt unclear about what the dice did. The game looks good though. I probably missed something, it looks like someone else grasped your game a lot easier than me.
Neat game idea! I liked the random card buffs/debuffs and the background story. It took me a few tries, but I finally beat it and I think it's pretty fun. The only features that I think are missing is the ability to turn off/down the shooting SFX since it's pretty loud compared to the music and the ability to switch around the dice after they have been placed. Overall I really liked playing your game, great job!