Very interesting approach to left/right walking animations compared to the standard 4 or 8-directional animations. I wanted to make something like the right-down style but I didn't like how it looked while walking right and up diagonally. Your sprites are a perfect compromise for top down styles. Thank you for the sprites! <3
Maotica
Creator of
Recent community posts
I loved the simple background music and the SFX. I wish there was a different SFX for when you get all of the orbs in place and can enter the portal zone. I also struggled a bit with the zooming in and out, it was a bit hard on the eyes. Other than that, I really liked the concept, very unique style.
I'm glad you liked my suggestions and if you ever want to brainstorm I'd love to contribute! My favorite part of game dev is the idea phase and art! :P I also encountered time issues when it game to animations and improving on gameplay concepts but I think you have a great start. I like the backpack idea, especially early on. I think it also makes sense that an alchemist would be able to make some buffs for themselves.
I can imagine the customers throwing their arms up out of frustration and essentially T-posing their way out of the shop. 😂 Feel free to DM me on Discord at any time if you want a playtest or anything! <3
Thank you for playing and for the feedback! I did make all of the art and animations during the jam, and the music is from Tallbeard Studio's Free Music Loop Pack. I'm really glad you liked the intro animation! It was my first attempt and although it needs some work I'm still super happy with how it turned out. :3 If the game gets an update (which I hope it does), there will definitely be some improvements in the gameplay and art departments with more emphasis on puzzles and exploration.
<3
I loved playing your game! It's definitely very relaxing and I enjoyed trying to even out the flower variations. I would love to see this expanded with some additional mechanics and art, with the ability to end the run and save a zoomed out snapshot of the planet you created. I can imagine a few more levels with different kinds of plants, like mushrooms or trees, and maybe even different animals with higher/lower jumping capabilities.
I like the combat system and I think this is a cool idea. I agree with some of the other comments here about the 2x2 layout of the QWER attacks and the room to the left. I had no idea what was causing the teleportation and decided to stop playing. I knew there was a puzzle, but I didn't know what it was. I think an animation of falling through the floor would have given me an indication of the puzzle type.
Really cool music and art. I absolutely love the inspiring and upbeat tune of the intro and the first few levels. I bet there is more music later that's just as amazing. I didn't finish it myself because the puzzles are a bit too hard for personally (haven't even finished Hollow Knight lmao).
I watched Fixel001's speedrun for the story and I hope the Owlchemist can defeat the bank--I mean the shadow money gang now that he freed his tower!
I think you have a great working prototype with a solid idea. I liked the animations, especially the hair movement and the cauldron sprite looks really cool. I think the story outshines the gameplay at the moment, but I think you can make a great game out of this idea.
I saw your posts about wanting to add obstacles, which is exactly what I was thinking about while walking back and forth in the large open area behind the counter. I like your rat idea, perhaps they could eat some of your ingredients!
For even more spin off of that idea, perhaps you could save up money to get a cat that will help you fight off the rats, but might break the potion vials? I also think that the door to the south could become some kind of shop restocking area with its own minigame. I think you have so many options open and I'm excited to see what you implement in the future.
I wished there was a bit more of an ending if you fail. I only tested failing on the first quota so maybe there's more if you fail on other days. I also really liked how the customers slide backwards to the exit when they get impatient xD
Great job! <3
Cool tower defense concept! I had a hard time hitting the enemies sometimes (mostly a skill issue :P lol). I liked the ever-creeping shadow and the potion abilities. I think this could be a cool mobile game if you decided to continue working on it!
I also like the design of your GDD. I can definitely see the Don't Starve inspiration in the pixel art.
Thank you for the feedback! I'm glad you liked the art and we will be sure to change up the mechanics if the game gets an update, especially the lighting, maze, and the alchemy portions. I checked out Ominous Darkness and I really liked the lighting that your team used. This is what I had in mind for Shadowtail, but I ran out of time to figure it out. The next game will definitely have improved mechanics and lighting though! :3
I loved exploring the dungeon and the mechanics. I was incredibly confused at first on how the crafting system works because I accidentally skipped the message.
In the first level I placed all of the torches before I realized they needed to be closer to the center of the darkness so I had to reset. It also felt a bit odd to both place the torches with space and select items for crafting with space.
Overall I think this is a really fun game with cute art and music. I loved the concept and the lighting was especially awesome. Great job!
Thank you for the review Drakonkinst! I'm so glad to hear that you liked the art. I poured everything I've learned over the past year into making the sprites. As a fellow cat lover, the most I could do was add a cat as a puzzle piece and to the wall art.
We tried to make the world feel alive, like an alchemist actually lives in the house. I'm happy that you noticed those extra details! If there is an update to Shadowtail, the maze, visibility, and navigation in general will get an overhaul. I would love to see this game turned into a full exploration puzzle game with a quest system and many more levels to explore and things to do. <3
I loved the concept and the art! I think this is a wonderful take on the jam's theme and the abilities are really cool.
However, I got stuck in the fire level. I tried it a couple of times, with the same result in the same spot (image attached). After resetting the level a third time, I got stuck at the beginning as well, unable to move in any direction, but I could jump.
I liked that you had to leave the red vial in the door to walk through the glass wall as a shadow after the first puzzle, that was a really neat touch.
I also think that it was a little hard to see due to the brightness of the lasers. Great job making the puzzles and designing the color changing walls!
Really great art and animations! I love how the menu screen opens in the center to reveal the credits, almost like pulling back the curtains. I like the concept and I think this would make a fantastic mobile game. I could imagine this being multiple levels like seen in Candy Crush.
I would have liked a more strategic power up phase with the cauldron that counts down with a timer and then the battle is shown. I think that the battle scene is almost completely overlooked because the two scenes are playing at the same time unless you spam space quickly.
There were a couple occasions where I pressed space and skipped information about a new combination. I think a different key for dropping the items and skipping the dialogue would help, and maybe even the option to click on the orbs in the battle scene to read about them again.
Overall, I really enjoyed playing your game! The SFX and music are fun, the UI is great, and the orbs are satisfyingly smooth when they fall and collide. Great job!
Hello! Thank you for these epic tracks! I've used it three times in my mini projects and game jams. The most recent project was for the PirateSoftware game jam https://prvak.itch.io/shadowtail. The other two games can be found on my profile page https://maotica.itch.io/
Thank you for the feedback! I appreciate the detailed explanation of the parts that need more work and polish. If Shadowtail gets an update or a full release, these are definitely things that we will keep in mind to make the game more enjoyable! <3
Edit: Also the music is from Abstraction's Game Loop pack! There's a TON of good loops in the downloads besides what is shown on the Itch page. https://tallbeard.itch.io/music-loop-bundle
I love your game! It reminds me so much of both Oracle of Seasons and the Minish Cap. I think the animation for the shadow morphing into a cat and back was really smooth. I tried to defeat the boss a quite a few times with 8 hearts and I'm sad to say I could never manage it. However, I really liked the game overall, great job!