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UPON A HILL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #731 | 2.268 | 3.000 |
Overall | #804 | 1.890 | 2.500 |
Sound | #829 | 1.323 | 1.750 |
Music | #855 | 1.134 | 1.500 |
Story | #938 | 0.945 | 1.250 |
Aesthetics | #944 | 1.512 | 2.000 |
Fun | #956 | 1.323 | 1.750 |
Mechanics | #1016 | 0.945 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Unity StarterAssets: ThirdPersonController & WhatsApp (Meta) Llama for cover art concept generation.
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Comments
The game has some interesting features and decent mechanics, though there’s room for improvement. It’s a good start, and with some tweaks, it could become even more engaging. Keep refining it! Would love to see it after the jam if you continue working on it.
Great submission!
Thanks for playing my game. On to play yours. I know you guys cooked something extra 🔥🙌🏿
I follow your advise, and dodge the enemies and the spam the attacks, it worked, but the enemies keep alive for some time after I kill them.
It is a good concept, Good job! :)
Hey, so sorry you had to deal with that. Make sure you have V2, dodge the axe thing and while the enemy is on you do flips, slash and hack. That should do it, I know you had a bad experience 😂 forgive me, will work on the game some more, but until the judging is done, the addons have to wait I think 👍. Overall, appreciate you playing my demo, it means a lot
Hey. Love your advice man. Just getting started with all of this, but the ideas are there, Thanks so much 🔥🔥
I wanted to add sign posts to guide the player to the exit points but i think that would have be taken as an addon, but surely after the judging is done, I'm coming back back to this with a proper mind set, and slightly more experience.
Will definitely work on this. Cant have my games be the bare minimum (if you can even call it that 😂)
Again thanks.