I enjoyed that post-processing effect you added to make it look like you were playing on an old TV. It really added to the aesthetic a lot. Game was fun to play, I felt fire rate could be a bit faster and I think your days should be based on killing the waves of mobs as opposed to time. I lost a lot of coins because days ended while I was being attacked by mobs. But it was a lot of fun to play - I like the mechanic of having to blast open the coin cache to get your powerups and having powerups is impressive as well and great from a game mechanics perspective. Great programmer art as well and overall great game. Good job.
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Last Days To Live's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #177 | 3.858 | 4.167 |
Theme | #286 | 3.549 | 3.833 |
Fun | #324 | 3.240 | 3.500 |
Mechanics | #334 | 3.086 | 3.333 |
Overall | #423 | 3.086 | 3.333 |
Music | #448 | 2.777 | 3.000 |
Sound | #499 | 2.469 | 2.667 |
Story | #594 | 2.006 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music: "Cascade - Kubbi | Chiptune [No Copyright Music]"
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