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Demon of the Tube v2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #9 | 2.059 | 2.625 |
Ingredients | #9 | 1.863 | 2.375 |
Gameplay | #9 | 0.981 | 1.250 |
Graphics | #9 | 2.157 | 2.750 |
Fun | #9 | 1.079 | 1.375 |
Audio | #9 | 1.079 | 1.375 |
Overall | #9 | 1.536 | 1.958 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- From what we've had the opportunity to see, the idea, graphics, UI, the roguelike elements, everything looked pretty amazing. It's a shame that you could not combine all those parts to make a runnable prototype. It would be great if you would finish the game because I'd love to play it! You've heard a lot about what you should and shouldn't have done, so I'll keep it short here. Thank you for your participation, I believe you learnt something from this gamejam.
- The game clearly was not finished, so there is nothing to judge (except for the UI... yes there is some, ok). I was watching the team working on the game, and from the beginning I was questioning their choice of development method. Together with the Forgotten Rails team these two teams were the only teams that didn't have anything to play in the friday evening. No colored rectangles moving, no game loop, not a single thing. The team decided to develop various things separately and combine it to a game in the last few hours of the jam. WHAAAAT? The team also made unorthodox technology choice of using rust language in Godot that led to various problems later when the Godot project had to be transferred to other team members computers, but also in the web export that doesn't work in many browsers. Nope, 48hour jam for a 6 member team should not be about waiting for some crazy algorithms (which the player probably wouldn't notice anyways) and blindly creating assets, but about putting something playable together as soon as possible, ensuring all team members can work with the project in the engine (import assets, create levels, playtest etc.) and evolving game play and atmosphere from that point while having FUN.
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Comments
Finalize it. Pls. Even with no procedural maps. I like the design and idea much.
I don’t think I can submit a point rating for Demon of the Tube, but I’d love to see a whole prototype in the future!
The premise is really good, the ingredients used perfectly (except joker??), and it’s really cool that you made your own assets and UI from scratch. This could be, and still can be epic.
Edit: also Gandalf. Lol.
thank you for the review.
The Joker is embedded here in the form of a subway map from the "Joker" series at some stations.