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RudolfJelin

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A member registered Mar 08, 2022 · View creator page →

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I got to level 5 again, this time it was much more enjoyable. The drone swarm in combination with the slow bullets is nice. Although there still is the downside of trying to find the last enemies. The minimap helps quite a bit, but on level 5, there were “6 remaining”, but all I managed to find were unlit drones doing nothing in midair. (A quick fix maybe could be to place a timer on each stage and just move on to the next one?)

PS. I really really appreciate the effort to update. Kudos to you!

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Grill and chill, that’s how i roll😎

The aggressive marketing, voicelines, even the character customization. Excellent usage of free will.

I don’t know what I expected, but it definitely wasn’t a nostalgia filled frenzy. This is without doubt, the smallest A-grade game jam game I have ever seen.

The Don’t get surrounded mechanic is great! Definitely an underrated game.

You pull in the asteroid while pulling in yourself. This simple mechanic goes a long way. This game rocks.

The controls, pacing, learning curve, visuals, music, it’s all so comfortable. The getting surrounded mechanic is an awesome idea and tied in well into the whole thing. This game is a hidden gem.

I agree with the others, but also, kudos for the configurable controls!

On the positive side, the visuals are nice (in terms of flesh heaps) and having a bit of lore is always a plus.

Proof of concept? Consider your concept proved :)

Unfinished things aside the vegetables look pissed asf

This might well be the goofiest survival block mining game out there. You got two cameras, and have to mine through non-grid-aligned “cheese” and “jello” to get to the top. And evil mushrooms! Unfortunately about 5 minutes in the game freezes :(

That’s awesome!

I agree with the other guy. Incredible idea. And aerial vehicle: POLLO!!

This game feels both finished and slightly unfinished, as if someone distilled the qualities of an ideal gamejam game and poured them all together in copious quantities. Solid S tier.

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Simple, short, solid. I find it interesting how you can only move and shoot in the same direction. Nice.

10/10 excellent use of free will

This game is 100% don’t get surrounded and 100% aerial vehicle. A highlight for me was definitely the drone AI.

This might well be the most underrated game in this jam. While gameplay seems unfinished / buggy, I really really like the idea. And the world is procedurally generated <3

Another nice idea with good effort gone into it, and some clever details like the building climbing. But the combination of slow movement, slow damage dealing, and drones staying far and not swarming you has real stopping power. I did not have the nerves to finish wave 5. Looking forward to an update!

I got it to work by copying over the DLLs from Cyberflies. It’s an original concept, but the gameplay is lacking. I would love to see a polished version.

I found myself aimlessly wandering the skies, focusing on nothing in particular. There are very few games that are fun and pleasant to play, even though they have no end goal. This is one of them. Thank you.

There is a ██% chance the main character is brad pitt

I GOT AWAY!!!!! +$5!!!!!

The game is easy to understand (big arrow!), the visuals are nice and simple, music fits in. I like that you can pass under the helicopter undetected. It’d be really nice if there was an end screen, maybe a better description on itch, and some other finish-ups.

Overall, nice, minimalistic game that doesn’t overstay it’s welcome.

Despite some issues this is a great idea. I’d love to see some kind of hard/extra hard mode added. Nice game!

I love how simple this game is. Nice visuals, simple animations, quick learning curve. Tanks! I like that the bullet direction depends on the tank movement, and how the bullet can pass over rock.

One thing I was missing was continuous fire instead of spamming LMB. And maybe an explanation for the health regeneration.

Nice little game.

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This is a mix of modern graphics and retro arcade game style play. And somehow, it works. Aside from a few issues (FPS drops, wonky glitches), everything feels right. Design, visuals, music. Quick to learn. Original idea. Solid game. Would love to see a polished version.

Thank you so much for the review. We could explode with happiness.

Your comment means so much to us. Thank you <3 If you’d have any feedback on what we could improve, please share, we’re all ears!

(bonus loading screen lore: the loading screen is actually the debug version. The release version was pure black, but it got overwritten by the old one due to a technical issue. You can still see it when loading the credits:)

Big thanks for the feedback! I agree and a JSON-less future is planned for Prophicient (and much more!). Until then, god is stuck with Windows95-ahh interface :)

Thank you for the excellent write-up. Here are my main ideas about the future of Prophicient:

  • main change: adding interactive tutorial scene with small step-by-step tasks
  • JSON is planned to be abandoned in favor of something better. Maybe taking inspiration from Minecraft WorldEdit’s syntax? As well as adding a proper list of functionality. Implementing standalone expression evaluator would also enable a web build.
  • hover tips for feedback were not added due to technical issues. This will be resolved. Also, there are further functional improvements planned for the UI, including resetting the level to see the constraints better.
  • game economy was introduced to better tie in the Ingredients. It is confusing and hard to design levels for. The current plan is to replace it with flat difficulty levels, with no money carried over between levels. Maybe something like Bad Piggies star system.
  • tune the miner AI a bit, and explain the miner’s actions better in game.
  • remake the graphics

All of this is also held back by all the technical debt accumulated in the project. E.g. there is no level editor, spaghetti code, etc. I will try my best to make this into a complete game.

A lot of things about this game are just right. The pacing, the learning curve, the controls, the simple graphics, even the [redacted]. Reminds me a bit of Do You Copy?.

Yes, there are a few downsides, the lore is too short, the ships don’t visibly correlate with the messages, there are some glitches, etc. But on the other hand, tuuuuuuuuuuuuuuuuuuu.

This game slaps. Go play it right now.

Game Designer Jesse Schell says, that there are two kinds of themes in games. Experience-based (commonly found), and truth-based. Truth-based themes can be much stronger than experience-based ones, and little is required to have the theme resonate in the minds and hearts of players.

And Bring Me To Light brings, well, a truth to light. The game is so much given so little. The controls are messy, the level is tiny, the only music is in the ending, and there are several bugs and inconsistencies. But the truth, hidden inside, shadows all of these.

Also, the moth animation is great. 10/10

Definitely! As a one-man project, it currently is more of a proof-of-concept, than a complete package. But it is reviews like these that give all the motivation to change that (update coming soon?). Thank you for playing!

Naprosto ukázkový, učebnicový příklad jamové hry. Jednoduchá myšlenka, dobré zpracování. Gameplay působí překvapivě čerstvě, i když by neuškodilo přidat něco s větší hloubkou, třeba i level kde dojde k opakovanému použití jednoho jablka.

Ve hře je k nalezení spousta hezkých nápadů. Snakyval můžu doporučit úplně každému. 10/10

This is likely the most underrated game of this game jam. I feel I can’t express my opinion fully with words, but I’ll try.

  • literally perfectly used ingredients
  • the motorcycle exploration mechanic pairs extremely well together with the resource-optimization mechanic in the town
  • nice use of both audio, and quiet
  • minimal but ingenious dialogue

Brave New Town has some kind of special atmosphere to it. It’s just so simple, but at the same time so much more. Despite there being no concrete goal, I was left wanting to play more, find another settler, find out what the Joker will say next, or maybe convince them to stay. (On a side note, I’d love to see some continuation or ending to the Joker storyline, or maybe some actually implemented character quests.)

I love how the visuals work. The hidden desert buildings fading in and out. The dialogue boxes. And the town changes visuals with each upgrade!

This game doesn’t need points, stars, useless puns, arbitrary goals, or even risk (there is no way to lose anything) to motivate the player. Playing this game is its own reward. You should try it too.

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I don’t think I can submit a point rating for Demon of the Tube, but I’d love to see a whole prototype in the future!

The premise is really good, the ingredients used perfectly (except joker??), and it’s really cool that you made your own assets and UI from scratch. This could be, and still can be epic.

Edit: also Gandalf. Lol.

This game is actually such a treat!

I love the main mechanic, its just a joy to play with. It’s so simple to get into and understand how to play, and the levels build up so nicely. I love it.

The dialogue/lore feels natural, and combined with all other elements (from laugh track, character sprites, to settings menu) carries over its signature humor. Something with Liminal! just feels right.

It’d be great to have some more development to the mechanics, maybe a minimap/zoom out, or something as the other comments suggested? Or even just a final level or something. Also, the use of ingredients is weak but doesn’t feel detrimental to the game.

10/10!

Tahle hra, ačkoliv nová, pro mě byla trochu nostalgickým zážitkem.

Je spousta super, pěkných věcí na téhle hře.

  • replay funkce!
  • intuitivní, ač omezené ovládání
  • built in tutoriál + popis ovládání
  • super využití ingrediencí
  • závěrečná animace
  • diegetická hudba!!

Hra je perfektně optimalizovaná pro game jam – tématicky ucelené zábava pro pár minut nebo i pár hodin + super pitch. Zároveň ale hra má málo vlastního. Nedá se toho moc vytknout přímo – konzistence vizuálu, learning curve, atd. jsou všechny super. Ale fakt mi na hře chybělo něco, co už není jinde, a generická gamifikace(!) hry tomu moc nepomáhá.

Závěrem: hrozně si cením toho, jak, Skaters Paradise ukazuje, že hra nepotřebuje mít meníčka, achievementy, složitý tutoriál, ani konec (eternaleffortlike?). Stačí mít něco hezkého, co stojí za to zahrát.