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Smashhammer!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Spielspaß | #1 | 3.600 | 3.600 |
Polishing | #1 | 4.200 | 4.200 |
Overall | #1 | 3.900 | 3.900 |
Look & Feel | #1 | 4.600 | 4.600 |
Concept | #2 | 3.200 | 3.200 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sorry, could not get it to work on my machine (Windows won't let me extract the archive oO).
But saw the demo on the jam itself and it was super impressive for the 8 hour time frame :)
That i never heard before :o Its just a default zip file. Windows should be able to open this by default :(
Pretty nice!
Impressive work for a couple of hours.
i kinda miss the theme of the jam "amplify".
Hi thanks!
To your question: You amlify your jumpskill in this game, in order to jump to the finish area! :D that was my idea!
Thanks for your reply :)
yes, i got this, but i personally think it is a bit too suttle, because then, any leveling ability would be enough:
by collecting health potions, you can amplify your health
by leveling up, you can amplify your strength, vitality etc.
what i want to say is that i totally see an aspect of the theme reflected in your game, but i would not recognize it as amplification, more like a level up system. :)
and this is also just small nit-picking for an overall very impressive entry.