it felt a bit unresponsive after a while (macbook air 2020, google chrome)
Chunky Cat
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Thanks for your reply :)
yes, i got this, but i personally think it is a bit too suttle, because then, any leveling ability would be enough:
by collecting health potions, you can amplify your health
by leveling up, you can amplify your strength, vitality etc.
what i want to say is that i totally see an aspect of the theme reflected in your game, but i would not recognize it as amplification, more like a level up system. :)
and this is also just small nit-picking for an overall very impressive entry.
Does it start to tank FPS at some point: yes
is it a big deal? hell no! ^^ it's a game made in 8 hours and there is so much detail in it already!
the floaty movement fits, the movement of your bee mates looks awesome and the different biomes are telegraphing well. it is a bit loud tho, but for this short amount of dev time, my windows volume slider works good enough :)
great concept, good artwork and stable enough gameplay systems.
good job everytone involved! :)
I kinda have no idea what i'm supposed to do. i guess there is another resource i can use, because there is another 5 at the bottom, but i cannot figure out how to switch to it or what it does. it seems like the resolution is simply not supported by my monitor (i'm at 1440p) and the game may demand 4k? Are there more buttons shifted out of my view or should i press another key to switch resources?
maybe a team member could comment a brief description. :-)
i like the concept tho and you really nailed the theme in it.
thank you very much!
yeah, we should have done a bit better to teach the player ingame. i'll see what i can do when i expand this.
the plan is to make a small shooter out this with around 3 to 4 levels and learn about leveldesign and player guidance. so nothing really fancy that we want to exapand, just a very small shooterino ^^
thank you :-)
i'm glad that you've enjoyed it and that it actually worked for you :-D
The damage perk simply doubles the damage of your bullets as long as it is active. But it does not come into play that much because of the rather weak enemies, because you gain more health than loosing through the perk as long as you hit something ^^. A better way would be to not regain health when a perk is active.