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RINGS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 3.354 | 3.750 |
Respect of the Themes | #9 | 2.907 | 3.250 |
Game Design | #11 | 2.460 | 2.750 |
Overall | #11 | 2.460 | 2.750 |
Music | #16 | 2.236 | 2.500 |
Sounds | #17 | 2.012 | 2.250 |
Game Play | #20 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely graphics, challenging game. I included it in my 10th Creative Games Jam compilation video series, if you’d like to take a look. :)
Hi Jupiter, thanks for trying out my game - it's good to know what aspects were unclear and where I should be putting a little more time in. Speaking of which, the reason why the rings kept shuffling is because there was a clear line of sight betweeen the prisoner (the person in the middle of the rings) and the guards (the little red eyes on the rings).
I agree with Iamnotacat.So polished! Loved the style. keep it up !
I have played it now and I must say that this is probably one of the most polished game of this game jam! The art and music really matches the theme and the mechanics are fun and interesting.
The big problem with this game is that the random generated solution doesn't work that well. The puzzles feels uninteresting. I think this game would have been a lot better with a few handmade puzzles instead. But overall a fantastic game and I think i will return to it once I'm don rating all game in this jam!
Thanks for your compliments! The level generation process does often end up spawning trivial puzzles disappointingly often, and you're right to point out that hand-making the puzzles would likely turn out some more consistently interesting puzzles. I'd originally planned to do this, but some things outside the jam came up that necessitated my wrapping up early (hence the early publish date), and I still wanted to submit something.
You forgot to upload the .pck file so your game doesn't launch, it would be awesome if you could upload it!oops, you already have. My bad!