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A jam submission

Limiter-Not-FoundView game page

Side Scrolling Platform based on the theme "Missing"
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Limiter-Not-Found's itch.io page

Link to gameplay video
https://youtu.be/rMA7Op19a2g

Team
Thomas Grumley - Project Manager and Programmer
Jacob Mc Connell - Lead Artist
Donnacha Lohan Davy - Enemy AI Programmer
Ben Kennedy - Character Artist
Emily Campbell - UI Artist

Tools and Resources
Unity, Photoshop, Microsoft Visual Studio, Jetbrains Rider, libre sprite

Estimated work hours
200

License
CC BY-NC-SA 4.0

Short description of the game
Limiter not found is a stylistic 2d platformer where the player is tasked with shutting down a rogue AI system that is turning androids across the city violent. Jump, shoot and deflect your way through an increasingly hostile city while stuck in a groundhog day loop until the ai is defeated

https://phlegmily.itch.io/limiter-not-found
Link to the itch ^

Theme
We have a level that the player plays multiple times where each successive playthrough has bits and pieces missing from the level, forcing players into more dangerous and hostile areas.

Development Process
We had all of our team members in person on campus most of the time, The initial design process was done with a brainstorming session and writing down notes and design ideas on a whiteboard. We spent the entire first day on design so that everyone knew exactly what they were doing. Then development began and we all split off into our separate tasks. We were able to work pretty well in isolation for the first two days as everyone was generating assets on their own. Then we began implementing things and working out bugs and fixes bit by bit until everything was done. During this time there was an art overhaul that made the game look so much better. All around everyone is proud with how this game turned out and enjoyed working well together!

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Comments

Submitted(+1)

Really like the art direction of this one!