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Double Pork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story and story telling technique | #10 | 1.800 | 1.800 |
Gameplay | #13 | 2.600 | 2.600 |
Graphics and visual effect | #15 | 2.400 | 2.400 |
Music and audio effect | #15 | 2.000 | 2.000 |
Overall | #15 | 2.160 | 2.160 |
Innovation and technology application | #16 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Pico8 Roguelike Game, hacking as a team, press ‘z’ to "shift" between your team member.
Team Members
guanchao, minakokojima
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Comments
I like the additions you made! Adding a second character is a unique wrinkle.
To be fair, it does still feel pretty similar to the tutorial. But I may just think that because it's reusing art and such. lol but if you get a prize I think you owe Krystman a GameShell ;)
Fun entry, I was only a little confused at the beginning and killed my second character right away. :D
Ah, me too
I never played a roguelike game before, but this is certainly a very nice game! I didn’t get the shifting part in this game because I lost the other character very early in the game.
I think I definitely played it wrong as I only focussed on having one character the whole time but dammit this was still a lot of fun!
Thank you for your play! I Wish you like it. As in pico8 fanzine #4 says, the key part of this kind of roguelike game is the parity of your position. In order th change the parity, sometimes you need to open a door, kick a jar or throw some items. But now you can always change it as long as you have at least 2 characters in your team. It brings you a lot of advantage and changes the gameplay significantly, so I generate a much larger map and room, and makes the monsters come together in order to make it much harder.
Are there more changes from the original version of this game?
I rewrite the original random map generator algorithm in order to generate a larger map (24x24) so that it is more challange. And both character now has their own equipment system.