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AGENT OF SHINIGAMI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story and story telling technique | #1 | 4.400 | 4.400 |
Overall | #6 | 3.160 | 3.160 |
Innovation and technology application | #7 | 3.200 | 3.200 |
Gameplay | #9 | 3.000 | 3.000 |
Graphics and visual effect | #12 | 2.800 | 2.800 |
Music and audio effect | #12 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Finished in 48 hours
Released in Public Domain?
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Comments
This one has a lot of charm! I like the concept and would like to see a follow up made.
I've never used GB Studio before, so I don't know what your limitations are (or how much time you were able to spend on the game.) But it would be fun to make things a little less linear.
Right now the puzzles are very straight forward; "Only A can go here!" --> "Oh, you're A? Okay, you can go here then.. :D"
Giving the transformations different properties would be great. Like some can shoot or push boxes or jump over low fences. Things like that would make the puzzles feel more organic versus just grabbing the right 'key' for a 'lock'.
Really good for a game completed in 48hr. There may be some bugs with the BGM since it won't play at the beginning. And it may be better to have a mechanism allows you to remember a person, then transform at other place. But overall it's a brilliant game. Thank you.
It's neat and complete. The ability to transform is really a killer skill anywhere anytime. Good game!
Thank you for playing my game!
This had the most beautiful nostalgia to it! The story was really good too and I love the transformation concept
Thanks for playing the game!
The story telling is amazing. The sprites and transitions are very nice as well. The mechanism is interesting but I feel it’s a bit weird that you can transform right in front of the person and doesn’t surprise him/her. But I understand it’s difficult to do differently in GBStudio.
Thank you for playing the game! It is really strange that someone transform in front of the person and nothing happened, but I haven't figured out a good way to solve this problem in GBStudio. I promise I will fix this problem properly later when I remake this game in a modern engine. Thanks for the comment!