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A jam submission

Race Against ThymeView game page

Protect your mountain Thyme from sheep and decay in this 'Thyme-Management' game.
Submitted by flyingseal — 14 hours, 56 minutes before the deadline
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Race Against Thyme's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#173.1673.167
Theme#193.3333.333
Gameplay#213.1673.167
Audio#212.8332.833
Overall#273.1673.167
Overall#332.8612.861
Graphics#721.5001.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
Protect your mountain Thyme from sheep and decay in this 'Thyme-Management' game. How long can you keep your beautiful herbs safe?

Use W-S and A-D to move the fence and block the sheep. Click on the rotting Thyme to water it and temporarily save it. Also, make sure the sheep don't hit each other or else they will explode and you will lose (explosion graphic to be added in later build)

What controls do you need to use?
WASD, Mouse

How did you bring the theme of Time into your entry?
It's a time management game in the sense that you have to be racing against multiple clocks at the same time (the sheep, the rot). Also the enemy speed, spawn rate, and fence moving speed increases the longer you survive. And its about the herb called Thyme.

What was the most interesting part about making the game?
I'd never made a game before. It was cool to actually finish one, even if it's garbage. Also it was a great way to waste time instead of doing my actual work.

Anything else to add?
This game is very garbage. Like unbelievably so.

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Comments

Challenging game! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)

Submitted

Really needed some serious practice to get the hang of it. Simple concept, but presented very differently. The audio perfectly matched the gameplay. Well done!

Submitted

5/5 for the pun alone.

Seriously though... I actually really enjoyed this. Although I suck at multi-tasking so much that I did better before I knew about the 'click to restore thyme' mechanic...

I'd suggest maybe adding some powerups periodically to slow down spawn rate/thyme wilting etc.