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Fedora Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 3.000 | 3.000 |
Audio | #55 | 1.875 | 1.875 |
Overall | #60 | 2.000 | 2.000 |
Overall | #63 | 2.000 | 2.000 |
Theme | #63 | 2.125 | 2.125 |
Gameplay | #69 | 1.500 | 1.500 |
Fun | #71 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
A 2D platformer, where time moves, when you moves... Oh, and you can throw fedoras.. So be a badass.. Old man:)
What controls do you need to use?
W n' A to move, arrow keys to throw a fedora.
How did you bring the theme of Time into your entry?
Integrated time with movement, so time moves when you moves.
What was the most interesting part about making the game?
Had a huge focus on polish for this jam, so yea, polish was the most interesting as well as the most important thing during development.
Anything else to add?
The game was actually developed in app. 36 hours.. So, very short time.
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Comments
Neat graphics! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
You've done so much to this game, yet it lacks an actual goal. The mechanics where the time goes faster as you move is executed very well, there is background music, there are good looking characters and good general graphics. A few hours put into level design and it would have been a great entry! If you made all this art yourself I'm definitely looking forward to your next game :)
Thanks a lot, fairly proud of it myself, despite the clear lag of a goal, the clunky undying AI and a concept that was heavily inspired by 'Super Hot'. But yea, made everything (Music, art, coding, etc.) myself - which to me is one the awesome parts of game development - but unfortunately it also resulted in some unimplemented or unpolished features, such as a goal with the entire game... Whoops:)
But thanks for the feedback!