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A jam submission

Tremblay IslandView game page

Three Tremblays start a country on an island, what could go wrong?
Submitted by Cinemint (@cinemint) — 3 days, 12 hours before the deadline
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Tremblay Island's itch.io page

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Comments

Submitted(+1)

The sounds and the graphics perfectly fit the mood of the game. Plus the story and entertaining gameplay, this game has all the ingredients to be called a masterpiece!

Developer(+1)

Thank you so much!! Now all I've got left to do is butcher the execution and we'll all be good 😎 lol

Submitted(+1)

Good luck!

Developer

If you got the dreaded Invalid UTF-8 character issue, I fixed it and I'm sorry!

So, Butano comes with lots of amazing libraries in order to help speed up development time. Because it's open source, I've made my own tweaks to the library to enable it to better work with my project, and I've statically linked (dumped all the files in my directory) them to make it easier to build remotely. Here's the thing. It seems like some of my tweaks in bn_utf8_character.h got borked when I tried to make my latest build, which broke the dialogue engine.

Good news is, it's fixed! I've reuploaded the binary. If you're having the issue, just re-download the file and you're all good to go. Did you just redownload the file and you're still having issues? Well... er.. be sure to leave a comment, I'll get back to you ASAP.

Thanks guys!!

(1 edit) (+1)

Artwork looks great so far.  Unfortunately I get this error when attempting to interact with anything in the game:
ERROR in bn_utf8_character.h
utf8_character::115

Invalid UTF-8 character

Developer

What emulator are you using? I haven't gotten this error yet, I'm going to try and replicate it so that I can fix it before the deadline.

(+1)

mGBA but it also happens on hardware GBA, don't think it an emulator issue

Developer(+1)

You were right. What happened was that I had made some engine tweaks to Butano itself, and for some reason, when I made my latest build, it seems to have undone those changes. I went back in and fixed it, and it's working now! I've uploaded the latest working build. Fingers crossed, I've only done a little bit of testing so far.