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Night Duty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Title Screen Appeal | #14 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
seems like someone did take the 'the title screen *is* the game' idea, though you cant seem to be able to interact with much, i like the clock ticking, really emphasises the silence
I've always been a fan of title screens in form of a map you can walk around and interact with stuff, and I'm glad to see this idea is receiving love from other developers. I'd like to see how this goes on if you keep working on it.
I think it's cool that the game starts right up seamlessly. The clicking noise sounds just like a clock ticking endlessly.
That's exactly what it is. I wanted to highlight how quiet the whole place is being night and all as well as give a sense of isolation.
Ooh no! No time for a title screen.
You got collisions working and I like that I don't have to press anything to read the book.
I kind of think the collision box for the character should be half as tall, because at this perspective I expect to walk closer in front of the can thing in the middle.
Yeah its still needs a lot of polish and stuff. I do have an engine that I have been working on for quite a while now and some tools that have some level of maturity as evidence by the other stuff I have that's why I have collision and all that. That said, its all just ideas in my head for now and nothing concrete.
I can walk up to the white board and desk just fine, I think the collision for the object in the middle is just too big.