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587 Squadron Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #13 | 3.286 | 3.286 |
Originality | #16 | 3.143 | 3.143 |
Polish | #18 | 2.714 | 2.714 |
Overall | #22 | 2.571 | 2.571 |
Audio | #25 | 1.857 | 1.857 |
Graphics | #30 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Wow, a ZZT entry was a nice surprise! Quite challenging on my GBA's small and low-contrast screen, so the easy mode is much appreciated. The cluster bombs on lv5 are fun to use, but getting there is real tough and being sent back to square one on failure is so punishing (I'm not sure how much of this is unavoidable due to the engine itself, but maybe it could be solved with cheats or shortcuts?)
- While technically speaking it is quite interesting, it's not too practical to play, and the assets are in line with what I would expect of something like a GBC.
- Nice idea, also fun & playable.
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Comments
Hectic! And probably not the ideal game to be playing on a Game Boy Micro 🔍👀 but once I figured out where my plane was, I managed to bomb most of the flashing things on the first mission on easy mode 🤣 Fun fun
Thank you ^_^ ! Something fast-paced with such small sprites isn't ideal, you're right. It's tricky to move something large made of smaller objects in ZZT, so this was a the best way to make something action-y and to showcase asie's ZZT engine without too much jank. We will add some refinements to the palette in the updated release to make things more visible at the very least.