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gnoq's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 3.500 | 3.500 |
Audio | #15 | 1.333 | 1.333 |
Overall | #19 | 2.667 | 2.667 |
Polish | #19 | 2.500 | 2.500 |
Technical | #20 | 2.333 | 2.333 |
Graphics | #21 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting concept, but a bit buggy and slow.
- Interesting take on pong, though collision seemed a bit flaky
- Decent pong game. It is a bit weird that the ball disappears or teleports or who knows when it goes out of bounds at the top and the bottom.
- It took me playing this to realize pong is more like air hockey than like ping pong. I really like the concept of the moving walls and the ball teleporting when it hits the gaps.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Action
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Comments
Really cool concept :)
The only negative is that when the ball hits the top or bottom walls it teleports to the opposite side, apart from that its a really cool concept, well done :)
That's definitely a bug and not a feature, it's meant to bounce off the inside and the ends of the solid pieces, and then if it moves into a gap between two pieces and goes behind a piece, it teleports. The bounce works correctly if the wall is stationary or moving away but if it is moving towards the ball, well, you get the incorrect teleport. I coulda fixed this but I was running into technical issues with zig making the binary too big, and even small changes were causing it to grow too big.
Coulda woulda shoulda