Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

HEXESView game page

A puzzle shoot'em up!
Submitted by Dania Rifki — 1 day, 12 hours before the deadline
Add to collection

Play gba game

HEXES's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#53.6673.667
Audio#102.8332.833
Technical#132.6672.667
Overall#162.8332.833
Polish#192.5002.500
Graphics#212.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great concept, though I found it almost impossible to be in the right place at the right time
  • Neat and original idea. Reminds me of playing maths invaders when I was younger. The only issue is it is too difficult to get to the numbers or modifiers that I need. Ended up waiting for something just to miss it and wait again.
  • Interesting shooter. However, things like basic graphics, not being sure about what you should shoot and what you should catch and some scary sound effects worsen the experience.

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Open Source Repository URL
https://github.com/EigenlightArts/HEXES

Existing assets
Some code was taken from XNIQ by Exelotl et al (https://git.sr.ht/~exelotl/xniq ) with credit.

The Fonts were taken/derived from Jeti's (https://fontenddev.com/ ) Squarewave and Enter Command.

It used to use Jonathan So's creator pack (https://jonathan-so.itch.io/creatorpack ) but it has since been removed.

Tags

Puzzle
Shooter

Leave a comment

Log in with itch.io to leave a comment.

Comments

Hello, I got this error message when I played. I'm using MGBA 0.9.3, if that helps.

"field 'valueOperator' is not accessible for type 'Modifier' using 'kind = 0'

Developer (1 edit)

I’ll try to debug it further, but this has been an issue for a while for some people and I’m still unsure what’s happening (I could barely replicate it, it may have been because of the emulators?).

I couldn't get it to happen on hardware, so I assume it is an emulator issue.