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origamiscienceguy

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A member registered Oct 07, 2021 · View creator page →

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Thank you! We were all very proud of the intro and main menu as well. 

Thank you! I'm glad the work spent on the menus was appreciated. I do intend to make a full game using similar ideas, but that will unfortunately be a long way off, as my priority now is developing the audio engine used in this game.

All valid criticisms. Once it became clear that we weren't going to have a playable game by the deadline, it became more of an excercise to show what the code COULD do:
-Display a huge map
-Display lots of ships on screen
-Handle an arbitrary number of ships stacked on top of each other

I do intend to turn this into a complete game, but not by continuing development of this. The full game will be rebuilt from scratch based on what I learned.

Farts are funny.

I was surprised how fun this game was, it was incredibly chaotic with all the things I had to keep track of, but that added to the experience I think. It's too bad my eyes were permanently glued to the health bars, cause the rest of the game looked gorgeous too!

Very funny dialogue I laughed several times during it. The gameplay was surprisingly involved, with a good difficulty curve.

Thanks for trying this out! This was an extremely unfinished game. There was supposed to be a nancy-drew kind of progression, where you interact with stuff and talk to people to progress a story and try and solve a strange mystery on the ship. But it never got far. I don't think I'll ever get back to finishing this either.

Hello, I noticed a glitch in the top left corner of the map (the parts with empty space) If you try to go downwards, you will pop into the next screen for one frame, before being pushed back out again, and if you try to enter the bottom right corner of the empty space zone, you get softlocked.

I couldn't get it to happen on hardware, so I assume it is an emulator issue.

This is a very polished and good-looking game. I can't say I'm very good at it though.

This was a very charming game idea. I do really wish that there were options for more control schemes, a and b for rotation would help out a ton.

Hello, I got this error message when I played. I'm using MGBA 0.9.3, if that helps.

"field 'valueOperator' is not accessible for type 'Modifier' using 'kind = 0'

(1 edit)

That's not your fault, there wasn't enough time to implement all of the features. The camera and throttle are pretty much all you can mess around with. I hope I find the motivation to finish it off someday.

Thank you! This was always meant to be more of a tech demo than a game, but even then a lot of features didn't make it in due to lack of time, such as controlling the orientation of the spaceship, a navball, a skybox, and shading on the planet and the ship.

I'm glad you liked the graphics, as that was the primary goal of this entry.

Thank you for your comment!

That glitch has been the bane of my existence for the past 2 days. It goes away completely if I disable the music, but I figured including the music was more important than having it work on emulators. Finding a fix for that corruption is certainly going to be a priority of mine, as well as patching in all the other features that there wasn't time to complete.

aww...

Hi! I saw this jam, and I have an idea for a top-down shoot-em-up. Would anyone like to partner with me and make the art assets?