Thank you! We were all very proud of the intro and main menu as well.
origamiscienceguy
Creator of
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All valid criticisms. Once it became clear that we weren't going to have a playable game by the deadline, it became more of an excercise to show what the code COULD do:
-Display a huge map
-Display lots of ships on screen
-Handle an arbitrary number of ships stacked on top of each other
I do intend to turn this into a complete game, but not by continuing development of this. The full game will be rebuilt from scratch based on what I learned.
Thanks for trying this out! This was an extremely unfinished game. There was supposed to be a nancy-drew kind of progression, where you interact with stuff and talk to people to progress a story and try and solve a strange mystery on the ship. But it never got far. I don't think I'll ever get back to finishing this either.
Thank you! This was always meant to be more of a tech demo than a game, but even then a lot of features didn't make it in due to lack of time, such as controlling the orientation of the spaceship, a navball, a skybox, and shading on the planet and the ship.
I'm glad you liked the graphics, as that was the primary goal of this entry.
Thank you for your comment!
That glitch has been the bane of my existence for the past 2 days. It goes away completely if I disable the music, but I figured including the music was more important than having it work on emulators. Finding a fix for that corruption is certainly going to be a priority of mine, as well as patching in all the other features that there wasn't time to complete.